Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -167,11 +167,11 @@ gl_FragCoord origin is upper left
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Name 56 "param"
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Name 62 "@entryPointOutput"
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Decorate 44(gss2) DescriptorSet 0
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Decorate 44(gss2) Binding 0
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Decorate 44(gss2) Binding 1
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Decorate 47(gss) DescriptorSet 0
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Decorate 47(gss) Binding 0
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Decorate 51(gtex) DescriptorSet 0
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Decorate 51(gtex) Binding 0
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Decorate 51(gtex) Binding 2
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Decorate 62(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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