SPV: Require desktop 140 or ES 310 or above.

This commit is contained in:
John Kessenich 2016-01-22 17:47:22 -07:00
parent 4bfeed5fe8
commit f6eae2a54a
102 changed files with 357 additions and 313 deletions

View file

@ -1,24 +1,31 @@
spv.branch-return.vert
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 35
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 8 19 34
Source ESSL 300
EntryPoint Vertex 4 "main" 8 20 38
Source ESSL 310
Name 4 "main"
Name 8 "gl_InstanceID"
Name 19 "gl_Position"
Name 34 "gl_VertexID"
Name 18 "gl_PerVertex"
MemberName 18(gl_PerVertex) 0 "gl_Position"
MemberName 18(gl_PerVertex) 1 "gl_PointSize"
Name 20 ""
Name 38 "gl_VertexID"
Decorate 8(gl_InstanceID) BuiltIn InstanceId
Decorate 19(gl_Position) BuiltIn Position
Decorate 34(gl_VertexID) BuiltIn VertexId
MemberDecorate 18(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 18(gl_PerVertex) 1 BuiltIn PointSize
Decorate 18(gl_PerVertex) Block
Decorate 38(gl_VertexID) BuiltIn VertexId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -26,15 +33,18 @@ Linked vertex stage:
8(gl_InstanceID): 7(ptr) Variable Input
16: TypeFloat 32
17: TypeVector 16(float) 4
18: TypePointer Output 17(fvec4)
19(gl_Position): 18(ptr) Variable Output
20: 16(float) Constant 0
21: 17(fvec4) ConstantComposite 20 20 20 20
26: 16(float) Constant 1039918957
27: TypeInt 32 0
28: 27(int) Constant 0
29: TypePointer Output 16(float)
34(gl_VertexID): 7(ptr) Variable Input
18(gl_PerVertex): TypeStruct 17(fvec4) 16(float)
19: TypePointer Output 18(gl_PerVertex)
20: 19(ptr) Variable Output
21: 6(int) Constant 0
22: 16(float) Constant 0
23: 17(fvec4) ConstantComposite 22 22 22 22
24: TypePointer Output 17(fvec4)
30: 16(float) Constant 1039918957
31: TypeInt 32 0
32: 31(int) Constant 0
33: TypePointer Output 16(float)
38(gl_VertexID): 7(ptr) Variable Input
4(main): 2 Function None 3
5: Label
9: 6(int) Load 8(gl_InstanceID)
@ -47,17 +57,18 @@ Linked vertex stage:
10: Label
Return
11: Label
Store 19(gl_Position) 21
25: 24(ptr) AccessChain 20 21
Store 25 23
Branch 14
12: Label
Return
13: Label
Return
14: Label
30: 29(ptr) AccessChain 19(gl_Position) 28
31: 16(float) Load 30
32: 16(float) FAdd 31 26
33: 29(ptr) AccessChain 19(gl_Position) 28
Store 33 32
34: 33(ptr) AccessChain 20 21 32
35: 16(float) Load 34
36: 16(float) FAdd 35 30
37: 33(ptr) AccessChain 20 21 32
Store 37 36
Return
FunctionEnd