Changed Vulkan rules relaxed to use shader options
- Removed vulkan_rules_relaxed from glslang_input_s - Added GLSLANG_SHADER_VULKAN_RULES_RELAXED to glslang_shader_options_t - Modified glslang_shader_set_options to handle new enum value - Corrected enum value for GLSLANG_SHADER_AUTO_MAP_LOCATIONS
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3 changed files with 7 additions and 6 deletions
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@ -166,7 +166,6 @@ typedef struct glslang_input_s {
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glslang_profile_t default_profile;
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int force_default_version_and_profile;
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int forward_compatible;
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int vulkan_rules_relaxed;
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glslang_messages_t messages;
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const glslang_resource_t* resource;
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} glslang_input_t;
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@ -185,7 +185,8 @@ typedef enum {
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typedef enum {
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GLSLANG_SHADER_DEFAULT_BIT = 0,
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GLSLANG_SHADER_AUTO_MAP_BINDINGS = (1 << 0),
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GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (2 << 0),
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GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 << 1),
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GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 << 2),
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LAST_ELEMENT_MARKER(GLSLANG_SHADER_COUNT),
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} glslang_shader_options_t;
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