Reflection exposes the Shader Stages where a Uniform is present

This commit is contained in:
dmpakas 2018-07-10 18:25:48 +03:00
parent 64315a8aed
commit f556e5da26
9 changed files with 241 additions and 228 deletions

View file

@ -671,6 +671,7 @@ public:
int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
int getUniformBinding(int index) const; // returns the binding number
EShLanguageMask getUniformStages(int index) const; // returns Shaders Stages where a Uniform is present
int getUniformBlockBinding(int index) const; // returns the block binding number
int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
int getUniformBlockCounterIndex(int index) const; // returns block index of associated counter.