Reflection exposes the Shader Stages where a Uniform is present
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9 changed files with 241 additions and 228 deletions
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@ -1910,6 +1910,7 @@ const char* TProgram::getUniformBlockName(int index) const { return reflection
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int TProgram::getUniformBlockSize(int index) const { return reflection->getUniformBlock(index).size; }
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int TProgram::getUniformIndex(const char* name) const { return reflection->getIndex(name); }
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int TProgram::getUniformBinding(int index) const { return reflection->getUniform(index).getBinding(); }
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EShLanguageMask TProgram::getUniformStages(int index) const { return reflection->getUniform(index).stages; }
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int TProgram::getUniformBlockBinding(int index) const { return reflection->getUniformBlock(index).getBinding(); }
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int TProgram::getUniformBlockIndex(int index) const { return reflection->getUniform(index).index; }
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int TProgram::getUniformBlockCounterIndex(int index) const { return reflection->getUniformBlock(index).counterIndex; }
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