Reflection exposes the Shader Stages where a Uniform is present

This commit is contained in:
dmpakas 2018-07-10 18:25:48 +03:00
parent 64315a8aed
commit f556e5da26
9 changed files with 241 additions and 228 deletions

View file

@ -1910,6 +1910,7 @@ const char* TProgram::getUniformBlockName(int index) const { return reflection
int TProgram::getUniformBlockSize(int index) const { return reflection->getUniformBlock(index).size; }
int TProgram::getUniformIndex(const char* name) const { return reflection->getIndex(name); }
int TProgram::getUniformBinding(int index) const { return reflection->getUniform(index).getBinding(); }
EShLanguageMask TProgram::getUniformStages(int index) const { return reflection->getUniform(index).stages; }
int TProgram::getUniformBlockBinding(int index) const { return reflection->getUniformBlock(index).getBinding(); }
int TProgram::getUniformBlockIndex(int index) const { return reflection->getUniform(index).index; }
int TProgram::getUniformBlockCounterIndex(int index) const { return reflection->getUniformBlock(index).counterIndex; }