Move hlsl/ source to glslang/HLSL/
Now that the HLSL source files are part of the `glslang` target (#2271), it makes sense for these to sit in the `glslang` directory. Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.
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24 changed files with 124 additions and 123 deletions
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@ -84,23 +84,23 @@ glslang_pch(SOURCES MachineIndependent/pch.cpp)
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if(ENABLE_HLSL)
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list(APPEND SOURCES
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../hlsl/hlslAttributes.cpp
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../hlsl/hlslParseHelper.cpp
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../hlsl/hlslScanContext.cpp
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../hlsl/hlslOpMap.cpp
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../hlsl/hlslTokenStream.cpp
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../hlsl/hlslGrammar.cpp
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../hlsl/hlslParseables.cpp)
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HLSL/hlslAttributes.cpp
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HLSL/hlslParseHelper.cpp
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HLSL/hlslScanContext.cpp
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HLSL/hlslOpMap.cpp
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HLSL/hlslTokenStream.cpp
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HLSL/hlslGrammar.cpp
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HLSL/hlslParseables.cpp)
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list(APPEND HEADERS
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../hlsl/hlslAttributes.h
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../hlsl/hlslParseHelper.h
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../hlsl/hlslTokens.h
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../hlsl/hlslScanContext.h
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../hlsl/hlslOpMap.h
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../hlsl/hlslTokenStream.h
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../hlsl/hlslGrammar.h
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../hlsl/hlslParseables.h)
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HLSL/hlslAttributes.h
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HLSL/hlslParseHelper.h
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HLSL/hlslTokens.h
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HLSL/hlslScanContext.h
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HLSL/hlslOpMap.h
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HLSL/hlslTokenStream.h
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HLSL/hlslGrammar.h
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HLSL/hlslParseables.h)
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endif(ENABLE_HLSL)
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add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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