Move hlsl/ source to glslang/HLSL/

Now that the HLSL source files are part of the `glslang` target (#2271), it makes sense for these to sit in the `glslang` directory.

Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.
This commit is contained in:
Ben Clayton 2020-06-16 11:54:34 +01:00
parent 4928d556e6
commit f49820dd6b
24 changed files with 124 additions and 123 deletions

View file

@ -88,6 +88,21 @@ source_set("glslang_sources") {
"SPIRV/spvIR.h",
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/HLSL/hlslAttributes.cpp",
"glslang/HLSL/hlslAttributes.h",
"glslang/HLSL/hlslGrammar.cpp",
"glslang/HLSL/hlslGrammar.h",
"glslang/HLSL/hlslOpMap.cpp",
"glslang/HLSL/hlslOpMap.h",
"glslang/HLSL/hlslParseables.cpp",
"glslang/HLSL/hlslParseables.h",
"glslang/HLSL/hlslParseHelper.cpp",
"glslang/HLSL/hlslParseHelper.h",
"glslang/HLSL/hlslScanContext.cpp",
"glslang/HLSL/hlslScanContext.h",
"glslang/HLSL/hlslTokens.h",
"glslang/HLSL/hlslTokenStream.cpp",
"glslang/HLSL/hlslTokenStream.h",
"glslang/Include/BaseTypes.h",
"glslang/Include/Common.h",
"glslang/Include/ConstantUnion.h",
@ -147,21 +162,6 @@ source_set("glslang_sources") {
"glslang/MachineIndependent/reflection.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
"hlsl/hlslAttributes.cpp",
"hlsl/hlslAttributes.h",
"hlsl/hlslGrammar.cpp",
"hlsl/hlslGrammar.h",
"hlsl/hlslOpMap.cpp",
"hlsl/hlslOpMap.h",
"hlsl/hlslParseHelper.cpp",
"hlsl/hlslParseHelper.h",
"hlsl/hlslParseables.cpp",
"hlsl/hlslParseables.h",
"hlsl/hlslScanContext.cpp",
"hlsl/hlslScanContext.h",
"hlsl/hlslTokenStream.cpp",
"hlsl/hlslTokenStream.h",
"hlsl/hlslTokens.h",
]
defines = [ "ENABLE_OPT=1" ]