Implement GL_EXT_shader_image_load_formatted

This commit is contained in:
Jason Ekstrand 2017-02-16 20:35:17 -08:00
parent d950283324
commit f44d89a398
8 changed files with 444 additions and 12 deletions

View file

@ -130,6 +130,7 @@ const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture
// const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
// #line and #include
const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";