Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
116c30b6ed
commit
f3e2a89452
19 changed files with 434 additions and 104 deletions
|
|
@ -129,6 +129,7 @@ public:
|
|||
vertices = m;
|
||||
return true;
|
||||
}
|
||||
int getVertices() const { return vertices; }
|
||||
bool setInputPrimitive(TLayoutGeometry p)
|
||||
{
|
||||
if (inputPrimitive != ElgNone)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue