Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-13 18:38:43 +00:00
parent 116c30b6ed
commit f3e2a89452
19 changed files with 434 additions and 104 deletions

View file

@ -49,7 +49,9 @@ tokenLength.vert
300scope.vert
400.frag
420.vert
420.tesc
420.geom
420_size_gl_in.geom
430scope.vert
lineContinuation100.vert
lineContinuation.vert
@ -58,6 +60,7 @@ numeral.frag
400.tesc
400.tese
410.geom
410.tesc
420.tese
430.vert
430.comp