Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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19 changed files with 434 additions and 104 deletions
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@ -1,7 +1,7 @@
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420.geom
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:9: 'length' : array must be declared with a size before using this method
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ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
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ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed with a variable
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ERROR: 0:42: 'assign' : l-value required (can't modify a const)
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ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform)
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ERROR: 0:48: 'gl_PointSize' : cannot change arrayness of redeclared block member
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@ -123,8 +123,8 @@ ERROR: node is still EOpNull!
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Linked geometry stage:
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ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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invocations = 0
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max_vertices = 0
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