Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/420_size_gl_in.geom
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Test/420_size_gl_in.geom
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#version 420 core
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// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
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int i;
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layout(triangles) in;
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in vec4 colorun[];
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in vec4 color3[3];
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void foo()
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{
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gl_in.length();
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gl_in[1].gl_Position;
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gl_in.length();
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gl_in[i].gl_Position;
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}
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in gl_PerVertex { // ERROR, already used
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vec4 gl_Position;
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} gl_in[];
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