Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
116c30b6ed
commit
f3e2a89452
19 changed files with 434 additions and 104 deletions
11
Test/410.tesc
Normal file
11
Test/410.tesc
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#version 400 core
|
||||
|
||||
// no layout(vertices = ...) out;
|
||||
int outa[gl_out.length()]; // ERROR
|
||||
|
||||
patch out vec4 patchOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue