Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-13 18:38:43 +00:00
parent 116c30b6ed
commit f3e2a89452
19 changed files with 434 additions and 104 deletions

View file

@ -35,3 +35,11 @@ void main()
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
}
layout(vertices = 4) in; // ERROR
layout(vertices = 5) out; // ERROR
void foo()
{
gl_out[4].gl_PointSize; // ERROR
}