Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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19 changed files with 434 additions and 104 deletions
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@ -35,3 +35,11 @@ void main()
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gl_TessLevelOuter[3] = 3.2;
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gl_TessLevelInner[1] = 1.3;
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}
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layout(vertices = 4) in; // ERROR
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layout(vertices = 5) out; // ERROR
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void foo()
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{
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gl_out[4].gl_PointSize; // ERROR
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}
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