Support both dynamic CRT and static CRT configurations on VS11 build. The public download needs the static one for user simplicity, while some downstream tools need the dynamic one.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24977 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
efb2b7d433
commit
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4 changed files with 305 additions and 4 deletions
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@ -1,10 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug CRT DLL|Win32">
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<Configuration>Debug CRT DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release CRT DLL|Win32">
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<Configuration>Release CRT DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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@ -21,36 +29,65 @@
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="PropertySheets">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">
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<TargetName>glslangValidator</TargetName>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -95,6 +132,50 @@
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</Command>
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</PreLinkEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<Midl>
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<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
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<PostBuildEvent>
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<Message>copy glslangValidator</Message>
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<Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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@ -140,6 +221,58 @@
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<Message>copy glslangValidator</Message>
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<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
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xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<OmitFramePointers>true</OmitFramePointers>
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<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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</ClCompile>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<Midl>
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<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
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</Midl>
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<PostBuildEvent>
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<Message>copy glslangValidator</Message>
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<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
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xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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</Command>
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</PostBuildEvent>
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<ResourceCompile>
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