Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.

This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-09-28 04:02:08 +00:00
parent b3345c422d
commit f2ee3dd46a
98 changed files with 3007 additions and 1715 deletions

View file

@ -2,28 +2,35 @@
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 0.000000
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 1.000000
0:12 Constant:
0:12 1.000000
0:21 add second child into first child (float)
0:21 'sum' (float)
0:21 300.000000
0:21 Constant:
0:21 300.000000
0:61 add second child into first child (float)
0:61 'sum' (float)
0:61 600000.000000
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 80000000.000000
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child (float)
0:69 'sum' (float)
0:69 900000000.000000
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child (float)
0:76 'sum' (float)
0:76 7000000.000000
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child (4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float)