Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.

There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-04-02 02:27:26 +00:00
parent b4ef9e0d56
commit f2d042a1fe
25 changed files with 237 additions and 237 deletions

View file

@ -16,8 +16,8 @@ ERROR: node is still EOpNull!
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
@ -25,8 +25,8 @@ ERROR: node is still EOpNull!
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 'i' (int)
0:16 Constant:
0:16 0 (const int)
@ -34,7 +34,7 @@ ERROR: node is still EOpNull!
0:? 'i' (int)
0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
Linked geometry stage: