Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.
There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
b4ef9e0d56
commit
f2d042a1fe
25 changed files with 237 additions and 237 deletions
|
|
@ -18,8 +18,8 @@ vertices = 4
|
|||
0:20 move second child to first child (4-component vector of float)
|
||||
0:20 'p' (4-component vector of float)
|
||||
0:20 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 Constant:
|
||||
|
|
@ -28,8 +28,8 @@ vertices = 4
|
|||
0:21 move second child to first child (float)
|
||||
0:21 'ps' (float)
|
||||
0:21 gl_PointSize: direct index for structure (in float)
|
||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 Constant:
|
||||
|
|
@ -38,9 +38,9 @@ vertices = 4
|
|||
0:22 move second child to first child (float)
|
||||
0:22 'cd' (float)
|
||||
0:22 direct index (float)
|
||||
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
|
|
@ -61,8 +61,8 @@ vertices = 4
|
|||
0:26 'gl_InvocationID' (in int)
|
||||
0:28 move second child to first child (4-component vector of float)
|
||||
0:28 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 Constant:
|
||||
|
|
@ -70,8 +70,8 @@ vertices = 4
|
|||
0:28 'p' (4-component vector of float)
|
||||
0:29 move second child to first child (float)
|
||||
0:29 gl_PointSize: direct index for structure (out float)
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
|
|
@ -79,9 +79,9 @@ vertices = 4
|
|||
0:29 'ps' (float)
|
||||
0:30 move second child to first child (float)
|
||||
0:30 direct index (float)
|
||||
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 Constant:
|
||||
|
|
@ -106,7 +106,7 @@ vertices = 4
|
|||
0:? Linker Objects
|
||||
0:? 'outa' (4-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
|
||||
150.tese
|
||||
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
|
||||
|
|
@ -135,8 +135,8 @@ ERROR: node is still EOpNull!
|
|||
0:22 move second child to first child (4-component vector of float)
|
||||
0:22 'p' (4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
|
|
@ -145,8 +145,8 @@ ERROR: node is still EOpNull!
|
|||
0:23 move second child to first child (float)
|
||||
0:23 'ps' (float)
|
||||
0:23 gl_PointSize: direct index for structure (in float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -155,9 +155,9 @@ ERROR: node is still EOpNull!
|
|||
0:24 move second child to first child (float)
|
||||
0:24 'cd' (float)
|
||||
0:24 direct index (float)
|
||||
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -192,20 +192,20 @@ ERROR: node is still EOpNull!
|
|||
0:30 1 (const int)
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 0 (const uint)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 'ps' (float)
|
||||
0:34 move second child to first child (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 2 (const uint)
|
||||
0:34 Constant:
|
||||
|
|
@ -224,7 +224,7 @@ ERROR: 0:39: 'vertices' : can only apply to 'out'
|
|||
ERROR: 0:40: 'vertices' : cannot change previously set layout value
|
||||
ERROR: 0:44: '[' : array index out of range '4'
|
||||
ERROR: 0:47: 'in' : type must be an array: ina
|
||||
ERROR: 0:49: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
|
||||
ERROR: 0:49: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:56: 'location' : overlapping use of location 4
|
||||
ERROR: 0:60: 'location' : overlapping use of location 4
|
||||
ERROR: 11 compilation errors. No code generated.
|
||||
|
|
@ -247,8 +247,8 @@ ERROR: node is still EOpNull!
|
|||
0:23 move second child to first child (4-component vector of float)
|
||||
0:23 'p' (4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -257,8 +257,8 @@ ERROR: node is still EOpNull!
|
|||
0:24 move second child to first child (float)
|
||||
0:24 'ps' (float)
|
||||
0:24 gl_PointSize: direct index for structure (in float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -267,9 +267,9 @@ ERROR: node is still EOpNull!
|
|||
0:25 move second child to first child (float)
|
||||
0:25 'cd' (float)
|
||||
0:25 direct index (float)
|
||||
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
|
|
@ -290,8 +290,8 @@ ERROR: node is still EOpNull!
|
|||
0:29 'gl_InvocationID' (in int)
|
||||
0:31 move second child to first child (4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
|
|
@ -299,8 +299,8 @@ ERROR: node is still EOpNull!
|
|||
0:31 'p' (4-component vector of float)
|
||||
0:32 move second child to first child (float)
|
||||
0:32 gl_PointSize: direct index for structure (out float)
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
|
|
@ -308,9 +308,9 @@ ERROR: node is still EOpNull!
|
|||
0:32 'ps' (float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 direct index (float)
|
||||
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
|
@ -336,8 +336,8 @@ ERROR: node is still EOpNull!
|
|||
0:42 Function Parameters:
|
||||
0:44 Sequence
|
||||
0:44 gl_PointSize: direct index for structure (out float)
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 4 (const int)
|
||||
0:44 Constant:
|
||||
|
|
@ -346,7 +346,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'outa' (4-element array of int)
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
|
@ -372,7 +372,7 @@ ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch
|
|||
ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch
|
||||
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
|
||||
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
|
||||
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as unsized
|
||||
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized
|
||||
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
|
||||
ERROR: 0:64: 'quads' : cannot apply to 'out'
|
||||
ERROR: 0:64: 'cw' : can only apply to 'in'
|
||||
|
|
@ -384,9 +384,9 @@ ERROR: 0:69: 'equal_spacing' : can only apply to 'in'
|
|||
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in'
|
||||
ERROR: 0:71: 'point_mode' : can only apply to 'in'
|
||||
ERROR: 0:73: 'in' : type must be an array: ina
|
||||
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
|
||||
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:78: 'in' : type must be an array: bla
|
||||
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
|
||||
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:96: 'location' : overlapping use of location 24
|
||||
ERROR: 0:99: 'location' : overlapping use of location 24
|
||||
ERROR: 29 compilation errors. No code generated.
|
||||
|
|
@ -413,8 +413,8 @@ ERROR: node is still EOpNull!
|
|||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
|
|
@ -423,8 +423,8 @@ ERROR: node is still EOpNull!
|
|||
0:33 move second child to first child (float)
|
||||
0:33 'ps' (float)
|
||||
0:33 gl_PointSize: direct index for structure (in float)
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
|
@ -433,9 +433,9 @@ ERROR: node is still EOpNull!
|
|||
0:34 move second child to first child (float)
|
||||
0:34 'cd' (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
|
|
@ -470,20 +470,20 @@ ERROR: node is still EOpNull!
|
|||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
|
|
@ -496,7 +496,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
|
@ -548,8 +548,8 @@ ERROR: node is still EOpNull!
|
|||
0:17 move second child to first child (4-component vector of float)
|
||||
0:17 'p' (4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
|
|
@ -558,8 +558,8 @@ ERROR: node is still EOpNull!
|
|||
0:18 move second child to first child (float)
|
||||
0:18 'ps' (float)
|
||||
0:18 gl_PointSize: direct index for structure (in float)
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
|
|
@ -568,9 +568,9 @@ ERROR: node is still EOpNull!
|
|||
0:19 move second child to first child (float)
|
||||
0:19 'cd' (float)
|
||||
0:19 direct index (float)
|
||||
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
|
|
@ -729,7 +729,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'b3' (2-element array of 4-component vector of float)
|
||||
0:? 'b4' (2-element array of 4-component vector of float)
|
||||
0:? 'c3' (4X2 matrix of float)
|
||||
0:? 'd2' (unsized array of structure{float s, float t})
|
||||
0:? 'd2' (implicitly-sized array of structure{float s, float t})
|
||||
0:? 'b5' (5-element array of float)
|
||||
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
|
|
@ -791,7 +791,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
|
|||
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
|
||||
main(
|
||||
ERROR: Linking tessellation control stage: Types must match:
|
||||
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
|
||||
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
|
@ -823,8 +823,8 @@ vertices = 4
|
|||
0:20 move second child to first child (4-component vector of float)
|
||||
0:20 'p' (4-component vector of float)
|
||||
0:20 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 Constant:
|
||||
|
|
@ -833,8 +833,8 @@ vertices = 4
|
|||
0:21 move second child to first child (float)
|
||||
0:21 'ps' (float)
|
||||
0:21 gl_PointSize: direct index for structure (in float)
|
||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 Constant:
|
||||
|
|
@ -843,9 +843,9 @@ vertices = 4
|
|||
0:22 move second child to first child (float)
|
||||
0:22 'cd' (float)
|
||||
0:22 direct index (float)
|
||||
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
|
|
@ -866,8 +866,8 @@ vertices = 4
|
|||
0:26 'gl_InvocationID' (in int)
|
||||
0:28 move second child to first child (4-component vector of float)
|
||||
0:28 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 Constant:
|
||||
|
|
@ -875,8 +875,8 @@ vertices = 4
|
|||
0:28 'p' (4-component vector of float)
|
||||
0:29 move second child to first child (float)
|
||||
0:29 gl_PointSize: direct index for structure (out float)
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
|
|
@ -884,9 +884,9 @@ vertices = 4
|
|||
0:29 'ps' (float)
|
||||
0:30 move second child to first child (float)
|
||||
0:30 direct index (float)
|
||||
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 Constant:
|
||||
|
|
@ -921,8 +921,8 @@ vertices = 4
|
|||
0:23 move second child to first child (4-component vector of float)
|
||||
0:23 'p' (4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -931,8 +931,8 @@ vertices = 4
|
|||
0:24 move second child to first child (float)
|
||||
0:24 'ps' (float)
|
||||
0:24 gl_PointSize: direct index for structure (in float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -941,9 +941,9 @@ vertices = 4
|
|||
0:25 move second child to first child (float)
|
||||
0:25 'cd' (float)
|
||||
0:25 direct index (float)
|
||||
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
|
|
@ -964,8 +964,8 @@ vertices = 4
|
|||
0:29 'gl_InvocationID' (in int)
|
||||
0:31 move second child to first child (4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
|
|
@ -973,8 +973,8 @@ vertices = 4
|
|||
0:31 'p' (4-component vector of float)
|
||||
0:32 move second child to first child (float)
|
||||
0:32 gl_PointSize: direct index for structure (out float)
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
|
|
@ -982,9 +982,9 @@ vertices = 4
|
|||
0:32 'ps' (float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 direct index (float)
|
||||
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
|
@ -1010,8 +1010,8 @@ vertices = 4
|
|||
0:42 Function Parameters:
|
||||
0:44 Sequence
|
||||
0:44 gl_PointSize: direct index for structure (out float)
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 4 (const int)
|
||||
0:44 Constant:
|
||||
|
|
@ -1025,8 +1025,8 @@ vertices = 4
|
|||
0:17 move second child to first child (4-component vector of float)
|
||||
0:17 'p' (4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
|
|
@ -1035,8 +1035,8 @@ vertices = 4
|
|||
0:18 move second child to first child (float)
|
||||
0:18 'ps' (float)
|
||||
0:18 gl_PointSize: direct index for structure (in float)
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
|
|
@ -1045,9 +1045,9 @@ vertices = 4
|
|||
0:19 move second child to first child (float)
|
||||
0:19 'cd' (float)
|
||||
0:19 direct index (float)
|
||||
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
|
|
@ -1082,7 +1082,7 @@ vertices = 4
|
|||
0:? Linker Objects
|
||||
0:? 'outa' (4-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
|
|
@ -1120,8 +1120,8 @@ ERROR: node is still EOpNull!
|
|||
0:22 move second child to first child (4-component vector of float)
|
||||
0:22 'p' (4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
|
|
@ -1130,8 +1130,8 @@ ERROR: node is still EOpNull!
|
|||
0:23 move second child to first child (float)
|
||||
0:23 'ps' (float)
|
||||
0:23 gl_PointSize: direct index for structure (in float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -1140,9 +1140,9 @@ ERROR: node is still EOpNull!
|
|||
0:24 move second child to first child (float)
|
||||
0:24 'cd' (float)
|
||||
0:24 direct index (float)
|
||||
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -1177,20 +1177,20 @@ ERROR: node is still EOpNull!
|
|||
0:30 1 (const int)
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 0 (const uint)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 'ps' (float)
|
||||
0:34 move second child to first child (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 2 (const uint)
|
||||
0:34 Constant:
|
||||
|
|
@ -1210,8 +1210,8 @@ ERROR: node is still EOpNull!
|
|||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
|
|
@ -1220,8 +1220,8 @@ ERROR: node is still EOpNull!
|
|||
0:33 move second child to first child (float)
|
||||
0:33 'ps' (float)
|
||||
0:33 gl_PointSize: direct index for structure (in float)
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
|
@ -1230,9 +1230,9 @@ ERROR: node is still EOpNull!
|
|||
0:34 move second child to first child (float)
|
||||
0:34 'cd' (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
|
||||
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
|
|
@ -1267,20 +1267,20 @@ ERROR: node is still EOpNull!
|
|||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
|
||||
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
|
|
@ -1367,7 +1367,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
|
@ -1403,7 +1403,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'b3' (2-element array of 4-component vector of float)
|
||||
0:? 'b4' (2-element array of 4-component vector of float)
|
||||
0:? 'c3' (4X2 matrix of float)
|
||||
0:? 'd2' (unsized array of structure{float s, float t})
|
||||
0:? 'd2' (implicitly-sized array of structure{float s, float t})
|
||||
0:? 'b5' (5-element array of float)
|
||||
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue