Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.
There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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25 changed files with 237 additions and 237 deletions
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@ -63,16 +63,16 @@ ERROR: node is still EOpNull!
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0:32 0 (const int)
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0:33 move second child to first child (float)
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0:33 direct index (layout(stream=0 ) float)
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0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out unsized array of float)
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0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
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0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
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0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:33 direct index (float)
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0:33 gl_ClipDistance: direct index for structure (in unsized array of float)
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0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -81,24 +81,24 @@ ERROR: node is still EOpNull!
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0:33 2 (const int)
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0:34 move second child to first child (4-component vector of float)
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0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
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0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
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0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
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0:34 Constant:
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0:34 0 (const uint)
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0:34 gl_Position: direct index for structure (in 4-component vector of float)
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0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:35 move second child to first child (float)
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0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
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0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
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0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
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0:35 Constant:
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0:35 1 (const uint)
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0:35 gl_PointSize: direct index for structure (in float)
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0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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@ -128,7 +128,7 @@ ERROR: node is still EOpNull!
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0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
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0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
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0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
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0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
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0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
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0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
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0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
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