HLSL: Add texture Load method & decomposition

This commit is contained in:
LoopDawg 2016-07-20 16:34:44 -06:00
parent 83768cb541
commit f245101954
14 changed files with 2501 additions and 96 deletions

View file

@ -86,6 +86,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
bool isTexture() const { return !sampler && !image; }
bool isShadow() const { return shadow; }
bool isArrayed() const { return arrayed; }
bool isMultiSample() const { return ms; }
void clear()
{