HLSL: Add texture Load method & decomposition
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83768cb541
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14 changed files with 2501 additions and 96 deletions
590
Test/baseResults/hlsl.load.offset.dx10.frag.out
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590
Test/baseResults/hlsl.load.offset.dx10.frag.out
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hlsl.load.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:62 textureFetchOffset (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:62 'o3' (uniform 3-component vector of int)
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0:63 textureFetchOffset (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:63 'o3' (uniform 3-component vector of int)
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0:64 textureFetchOffset (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:64 'o3' (uniform 3-component vector of int)
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:62 textureFetchOffset (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:62 'o3' (uniform 3-component vector of int)
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0:63 textureFetchOffset (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:63 'o3' (uniform 3-component vector of int)
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0:64 textureFetchOffset (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:64 'o3' (uniform 3-component vector of int)
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 168
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Capability Shader
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Capability ImageGatherExtended
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 14 "c2"
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Name 23 "o1"
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Name 29 "g_tTex1di4"
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Name 40 "g_tTex1du4"
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Name 51 "g_tTex2df4"
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Name 55 "c3"
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Name 61 "o2"
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Name 66 "g_tTex2di4"
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Name 76 "g_tTex2du4"
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Name 86 "g_tTex3df4"
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Name 89 "c4"
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Name 95 "o3"
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Name 100 "g_tTex3di4"
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Name 110 "g_tTex3du4"
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Name 118 "PS_OUTPUT"
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MemberName 118(PS_OUTPUT) 0 "Color"
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MemberName 118(PS_OUTPUT) 1 "Depth"
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Name 120 "psout"
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Name 129 "g_sSamp"
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Name 132 "g_tTexcdf4"
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Name 135 "g_tTexcdi4"
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Name 138 "g_tTexcdu4"
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Name 141 "g_tTex1df4a"
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Name 144 "g_tTex1di4a"
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Name 147 "g_tTex1du4a"
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Name 150 "g_tTex2df4a"
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Name 153 "g_tTex2di4a"
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Name 156 "g_tTex2du4a"
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Name 159 "g_tTexcdf4a"
|
||||
Name 162 "g_tTexcdi4a"
|
||||
Name 165 "g_tTexcdu4a"
|
||||
Name 166 "c1"
|
||||
Name 167 "o4"
|
||||
Decorate 9(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 40(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 51(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 76(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 86(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 100(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 110(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 129(g_sSamp) DescriptorSet 0
|
||||
Decorate 132(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 135(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 138(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 141(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 144(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 147(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 150(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 153(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 156(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 159(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 162(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 165(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeImage 6(float) 1D sampled format:Unknown
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypePointer UniformConstant 12(ivec2)
|
||||
14(c2): 13(ptr) Variable UniformConstant
|
||||
15: TypeInt 32 0
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer UniformConstant 11(int)
|
||||
20: 15(int) Constant 1
|
||||
23(o1): 17(ptr) Variable UniformConstant
|
||||
25: TypeVector 6(float) 4
|
||||
27: TypeImage 11(int) 1D sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex1di4): 28(ptr) Variable UniformConstant
|
||||
36: TypeVector 11(int) 4
|
||||
38: TypeImage 15(int) 1D sampled format:Unknown
|
||||
39: TypePointer UniformConstant 38
|
||||
40(g_tTex1du4): 39(ptr) Variable UniformConstant
|
||||
47: TypeVector 15(int) 4
|
||||
49: TypeImage 6(float) 2D sampled format:Unknown
|
||||
50: TypePointer UniformConstant 49
|
||||
51(g_tTex2df4): 50(ptr) Variable UniformConstant
|
||||
53: TypeVector 11(int) 3
|
||||
54: TypePointer UniformConstant 53(ivec3)
|
||||
55(c3): 54(ptr) Variable UniformConstant
|
||||
58: 15(int) Constant 2
|
||||
61(o2): 13(ptr) Variable UniformConstant
|
||||
64: TypeImage 11(int) 2D sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2di4): 65(ptr) Variable UniformConstant
|
||||
74: TypeImage 15(int) 2D sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
|
||||
76(g_tTex2du4): 75(ptr) Variable UniformConstant
|
||||
84: TypeImage 6(float) 3D sampled format:Unknown
|
||||
85: TypePointer UniformConstant 84
|
||||
86(g_tTex3df4): 85(ptr) Variable UniformConstant
|
||||
88: TypePointer UniformConstant 36(ivec4)
|
||||
89(c4): 88(ptr) Variable UniformConstant
|
||||
92: 15(int) Constant 3
|
||||
95(o3): 54(ptr) Variable UniformConstant
|
||||
98: TypeImage 11(int) 3D sampled format:Unknown
|
||||
99: TypePointer UniformConstant 98
|
||||
100(g_tTex3di4): 99(ptr) Variable UniformConstant
|
||||
108: TypeImage 15(int) 3D sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTex3du4): 109(ptr) Variable UniformConstant
|
||||
118(PS_OUTPUT): TypeStruct 25(fvec4) 6(float)
|
||||
119: TypePointer Function 118(PS_OUTPUT)
|
||||
121: 11(int) Constant 1
|
||||
122: 6(float) Constant 1065353216
|
||||
123: TypePointer Function 6(float)
|
||||
127: TypeSampler
|
||||
128: TypePointer UniformConstant 127
|
||||
129(g_sSamp): 128(ptr) Variable UniformConstant
|
||||
130: TypeImage 6(float) Cube sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
|
||||
133: TypeImage 11(int) Cube sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
|
||||
136: TypeImage 15(int) Cube sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
|
||||
145: TypeImage 15(int) 1D array sampled format:Unknown
|
||||
146: TypePointer UniformConstant 145
|
||||
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
|
||||
148: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
149: TypePointer UniformConstant 148
|
||||
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
|
||||
151: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
152: TypePointer UniformConstant 151
|
||||
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
|
||||
154: TypeImage 15(int) 2D array sampled format:Unknown
|
||||
155: TypePointer UniformConstant 154
|
||||
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
|
||||
157: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
158: TypePointer UniformConstant 157
|
||||
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
|
||||
160: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
161: TypePointer UniformConstant 160
|
||||
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
|
||||
163: TypeImage 15(int) Cube array sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
|
||||
166(c1): 17(ptr) Variable UniformConstant
|
||||
167(o4): 88(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
120(psout): 119(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4)
|
||||
18: 17(ptr) AccessChain 14(c2) 16
|
||||
19: 11(int) Load 18
|
||||
21: 17(ptr) AccessChain 14(c2) 20
|
||||
22: 11(int) Load 21
|
||||
24: 11(int) Load 23(o1)
|
||||
26: 25(fvec4) ImageFetch 10 19 Lod Offset 22 24
|
||||
30: 27 Load 29(g_tTex1di4)
|
||||
31: 17(ptr) AccessChain 14(c2) 16
|
||||
32: 11(int) Load 31
|
||||
33: 17(ptr) AccessChain 14(c2) 20
|
||||
34: 11(int) Load 33
|
||||
35: 11(int) Load 23(o1)
|
||||
37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35
|
||||
41: 38 Load 40(g_tTex1du4)
|
||||
42: 17(ptr) AccessChain 14(c2) 16
|
||||
43: 11(int) Load 42
|
||||
44: 17(ptr) AccessChain 14(c2) 20
|
||||
45: 11(int) Load 44
|
||||
46: 11(int) Load 23(o1)
|
||||
48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46
|
||||
52: 49 Load 51(g_tTex2df4)
|
||||
56: 53(ivec3) Load 55(c3)
|
||||
57: 12(ivec2) VectorShuffle 56 56 0 1
|
||||
59: 17(ptr) AccessChain 55(c3) 58
|
||||
60: 11(int) Load 59
|
||||
62: 12(ivec2) Load 61(o2)
|
||||
63: 25(fvec4) ImageFetch 52 57 Lod Offset 60 62
|
||||
67: 64 Load 66(g_tTex2di4)
|
||||
68: 53(ivec3) Load 55(c3)
|
||||
69: 12(ivec2) VectorShuffle 68 68 0 1
|
||||
70: 17(ptr) AccessChain 55(c3) 58
|
||||
71: 11(int) Load 70
|
||||
72: 12(ivec2) Load 61(o2)
|
||||
73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72
|
||||
77: 74 Load 76(g_tTex2du4)
|
||||
78: 53(ivec3) Load 55(c3)
|
||||
79: 12(ivec2) VectorShuffle 78 78 0 1
|
||||
80: 17(ptr) AccessChain 55(c3) 58
|
||||
81: 11(int) Load 80
|
||||
82: 12(ivec2) Load 61(o2)
|
||||
83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82
|
||||
87: 84 Load 86(g_tTex3df4)
|
||||
90: 36(ivec4) Load 89(c4)
|
||||
91: 53(ivec3) VectorShuffle 90 90 0 1 2
|
||||
93: 17(ptr) AccessChain 89(c4) 92
|
||||
94: 11(int) Load 93
|
||||
96: 53(ivec3) Load 95(o3)
|
||||
97: 25(fvec4) ImageFetch 87 91 Lod Offset 94 96
|
||||
101: 98 Load 100(g_tTex3di4)
|
||||
102: 36(ivec4) Load 89(c4)
|
||||
103: 53(ivec3) VectorShuffle 102 102 0 1 2
|
||||
104: 17(ptr) AccessChain 89(c4) 92
|
||||
105: 11(int) Load 104
|
||||
106: 53(ivec3) Load 95(o3)
|
||||
107: 36(ivec4) ImageFetch 101 103 Lod Offset 105 106
|
||||
111: 108 Load 110(g_tTex3du4)
|
||||
112: 36(ivec4) Load 89(c4)
|
||||
113: 53(ivec3) VectorShuffle 112 112 0 1 2
|
||||
114: 17(ptr) AccessChain 89(c4) 92
|
||||
115: 11(int) Load 114
|
||||
116: 53(ivec3) Load 95(o3)
|
||||
117: 47(ivec4) ImageFetch 111 113 Lod Offset 115 116
|
||||
124: 123(ptr) AccessChain 120(psout) 121
|
||||
Store 124 122
|
||||
125:118(PS_OUTPUT) Load 120(psout)
|
||||
ReturnValue 125
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue