HLSL: Add texture Load method & decomposition
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14 changed files with 2501 additions and 96 deletions
562
Test/baseResults/hlsl.load.basic.dx10.frag.out
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562
Test/baseResults/hlsl.load.basic.dx10.frag.out
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hlsl.load.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:62 textureFetch (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:64 textureFetch (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 'c2' (uniform 2-component vector of int)
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0:53 Constant:
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0:53 1 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 'c2' (uniform 2-component vector of int)
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0:54 Constant:
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0:54 1 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 'c3' (uniform 3-component vector of int)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 'c3' (uniform 3-component vector of int)
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0:58 Constant:
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0:58 2 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 'c3' (uniform 3-component vector of int)
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0:59 Constant:
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0:59 2 (const int)
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0:62 textureFetch (global 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 'c4' (uniform 4-component vector of int)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (global 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 'c4' (uniform 4-component vector of int)
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0:63 Constant:
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0:63 3 (const int)
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0:64 textureFetch (global 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 'c4' (uniform 4-component vector of int)
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0:64 Constant:
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0:64 3 (const int)
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 159
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 14 "c2"
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Name 27 "g_tTex1di4"
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Name 37 "g_tTex1du4"
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Name 47 "g_tTex2df4"
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Name 51 "c3"
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Name 60 "g_tTex2di4"
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Name 69 "g_tTex2du4"
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Name 78 "g_tTex3df4"
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Name 81 "c4"
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Name 90 "g_tTex3di4"
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Name 99 "g_tTex3du4"
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Name 106 "PS_OUTPUT"
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MemberName 106(PS_OUTPUT) 0 "Color"
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MemberName 106(PS_OUTPUT) 1 "Depth"
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Name 108 "psout"
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Name 117 "g_sSamp"
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Name 120 "g_tTexcdf4"
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Name 123 "g_tTexcdi4"
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Name 126 "g_tTexcdu4"
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Name 129 "g_tTex1df4a"
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Name 132 "g_tTex1di4a"
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Name 135 "g_tTex1du4a"
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Name 138 "g_tTex2df4a"
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Name 141 "g_tTex2di4a"
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Name 144 "g_tTex2du4a"
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Name 147 "g_tTexcdf4a"
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Name 150 "g_tTexcdi4a"
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Name 153 "g_tTexcdu4a"
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Name 154 "c1"
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Name 155 "o1"
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Name 156 "o2"
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Name 157 "o3"
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Name 158 "o4"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 27(g_tTex1di4) DescriptorSet 0
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Decorate 37(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex2df4) DescriptorSet 0
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Decorate 60(g_tTex2di4) DescriptorSet 0
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Decorate 69(g_tTex2du4) DescriptorSet 0
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Decorate 78(g_tTex3df4) DescriptorSet 0
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 117(g_sSamp) DescriptorSet 0
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Decorate 120(g_tTexcdf4) DescriptorSet 0
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Decorate 123(g_tTexcdi4) DescriptorSet 0
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Decorate 126(g_tTexcdu4) DescriptorSet 0
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Decorate 129(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 132(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 135(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 138(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 141(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 144(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 147(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 150(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 153(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeImage 6(float) 1D sampled format:Unknown
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypePointer UniformConstant 12(ivec2)
|
||||
14(c2): 13(ptr) Variable UniformConstant
|
||||
15: TypeInt 32 0
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer UniformConstant 11(int)
|
||||
20: 15(int) Constant 1
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 1D sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex1di4): 26(ptr) Variable UniformConstant
|
||||
33: TypeVector 11(int) 4
|
||||
35: TypeImage 15(int) 1D sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1du4): 36(ptr) Variable UniformConstant
|
||||
43: TypeVector 15(int) 4
|
||||
45: TypeImage 6(float) 2D sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex2df4): 46(ptr) Variable UniformConstant
|
||||
49: TypeVector 11(int) 3
|
||||
50: TypePointer UniformConstant 49(ivec3)
|
||||
51(c3): 50(ptr) Variable UniformConstant
|
||||
54: 15(int) Constant 2
|
||||
58: TypeImage 11(int) 2D sampled format:Unknown
|
||||
59: TypePointer UniformConstant 58
|
||||
60(g_tTex2di4): 59(ptr) Variable UniformConstant
|
||||
67: TypeImage 15(int) 2D sampled format:Unknown
|
||||
68: TypePointer UniformConstant 67
|
||||
69(g_tTex2du4): 68(ptr) Variable UniformConstant
|
||||
76: TypeImage 6(float) 3D sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex3df4): 77(ptr) Variable UniformConstant
|
||||
80: TypePointer UniformConstant 33(ivec4)
|
||||
81(c4): 80(ptr) Variable UniformConstant
|
||||
84: 15(int) Constant 3
|
||||
88: TypeImage 11(int) 3D sampled format:Unknown
|
||||
89: TypePointer UniformConstant 88
|
||||
90(g_tTex3di4): 89(ptr) Variable UniformConstant
|
||||
97: TypeImage 15(int) 3D sampled format:Unknown
|
||||
98: TypePointer UniformConstant 97
|
||||
99(g_tTex3du4): 98(ptr) Variable UniformConstant
|
||||
106(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
||||
107: TypePointer Function 106(PS_OUTPUT)
|
||||
109: 11(int) Constant 1
|
||||
110: 6(float) Constant 1065353216
|
||||
111: TypePointer Function 6(float)
|
||||
115: TypeSampler
|
||||
116: TypePointer UniformConstant 115
|
||||
117(g_sSamp): 116(ptr) Variable UniformConstant
|
||||
118: TypeImage 6(float) Cube sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTexcdf4): 119(ptr) Variable UniformConstant
|
||||
121: TypeImage 11(int) Cube sampled format:Unknown
|
||||
122: TypePointer UniformConstant 121
|
||||
123(g_tTexcdi4): 122(ptr) Variable UniformConstant
|
||||
124: TypeImage 15(int) Cube sampled format:Unknown
|
||||
125: TypePointer UniformConstant 124
|
||||
126(g_tTexcdu4): 125(ptr) Variable UniformConstant
|
||||
127: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
128: TypePointer UniformConstant 127
|
||||
129(g_tTex1df4a): 128(ptr) Variable UniformConstant
|
||||
130: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTex1di4a): 131(ptr) Variable UniformConstant
|
||||
133: TypeImage 15(int) 1D array sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTex1du4a): 134(ptr) Variable UniformConstant
|
||||
136: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTex2df4a): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTex2di4a): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 15(int) 2D array sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTex2du4a): 143(ptr) Variable UniformConstant
|
||||
145: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
146: TypePointer UniformConstant 145
|
||||
147(g_tTexcdf4a): 146(ptr) Variable UniformConstant
|
||||
148: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
149: TypePointer UniformConstant 148
|
||||
150(g_tTexcdi4a): 149(ptr) Variable UniformConstant
|
||||
151: TypeImage 15(int) Cube array sampled format:Unknown
|
||||
152: TypePointer UniformConstant 151
|
||||
153(g_tTexcdu4a): 152(ptr) Variable UniformConstant
|
||||
154(c1): 17(ptr) Variable UniformConstant
|
||||
155(o1): 17(ptr) Variable UniformConstant
|
||||
156(o2): 13(ptr) Variable UniformConstant
|
||||
157(o3): 50(ptr) Variable UniformConstant
|
||||
158(o4): 80(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
108(psout): 107(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4)
|
||||
18: 17(ptr) AccessChain 14(c2) 16
|
||||
19: 11(int) Load 18
|
||||
21: 17(ptr) AccessChain 14(c2) 20
|
||||
22: 11(int) Load 21
|
||||
24: 23(fvec4) ImageFetch 10 19 Lod 22
|
||||
28: 25 Load 27(g_tTex1di4)
|
||||
29: 17(ptr) AccessChain 14(c2) 16
|
||||
30: 11(int) Load 29
|
||||
31: 17(ptr) AccessChain 14(c2) 20
|
||||
32: 11(int) Load 31
|
||||
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
||||
38: 35 Load 37(g_tTex1du4)
|
||||
39: 17(ptr) AccessChain 14(c2) 16
|
||||
40: 11(int) Load 39
|
||||
41: 17(ptr) AccessChain 14(c2) 20
|
||||
42: 11(int) Load 41
|
||||
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
||||
48: 45 Load 47(g_tTex2df4)
|
||||
52: 49(ivec3) Load 51(c3)
|
||||
53: 12(ivec2) VectorShuffle 52 52 0 1
|
||||
55: 17(ptr) AccessChain 51(c3) 54
|
||||
56: 11(int) Load 55
|
||||
57: 23(fvec4) ImageFetch 48 53 Lod 56
|
||||
61: 58 Load 60(g_tTex2di4)
|
||||
62: 49(ivec3) Load 51(c3)
|
||||
63: 12(ivec2) VectorShuffle 62 62 0 1
|
||||
64: 17(ptr) AccessChain 51(c3) 54
|
||||
65: 11(int) Load 64
|
||||
66: 33(ivec4) ImageFetch 61 63 Lod 65
|
||||
70: 67 Load 69(g_tTex2du4)
|
||||
71: 49(ivec3) Load 51(c3)
|
||||
72: 12(ivec2) VectorShuffle 71 71 0 1
|
||||
73: 17(ptr) AccessChain 51(c3) 54
|
||||
74: 11(int) Load 73
|
||||
75: 43(ivec4) ImageFetch 70 72 Lod 74
|
||||
79: 76 Load 78(g_tTex3df4)
|
||||
82: 33(ivec4) Load 81(c4)
|
||||
83: 49(ivec3) VectorShuffle 82 82 0 1 2
|
||||
85: 17(ptr) AccessChain 81(c4) 84
|
||||
86: 11(int) Load 85
|
||||
87: 23(fvec4) ImageFetch 79 83 Lod 86
|
||||
91: 88 Load 90(g_tTex3di4)
|
||||
92: 33(ivec4) Load 81(c4)
|
||||
93: 49(ivec3) VectorShuffle 92 92 0 1 2
|
||||
94: 17(ptr) AccessChain 81(c4) 84
|
||||
95: 11(int) Load 94
|
||||
96: 33(ivec4) ImageFetch 91 93 Lod 95
|
||||
100: 97 Load 99(g_tTex3du4)
|
||||
101: 33(ivec4) Load 81(c4)
|
||||
102: 49(ivec3) VectorShuffle 101 101 0 1 2
|
||||
103: 17(ptr) AccessChain 81(c4) 84
|
||||
104: 11(int) Load 103
|
||||
105: 43(ivec4) ImageFetch 100 102 Lod 104
|
||||
112: 111(ptr) AccessChain 108(psout) 109
|
||||
Store 112 110
|
||||
113:106(PS_OUTPUT) Load 108(psout)
|
||||
ReturnValue 113
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue