HLSL: Add texture Load method & decomposition
This commit is contained in:
parent
83768cb541
commit
f245101954
14 changed files with 2501 additions and 96 deletions
476
Test/baseResults/hlsl.load.array.dx10.frag.out
Normal file
476
Test/baseResults/hlsl.load.array.dx10.frag.out
Normal file
|
|
@ -0,0 +1,476 @@
|
|||
hlsl.load.array.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:48 Function Parameters:
|
||||
0:? Sequence
|
||||
0:52 textureFetch (global 4-component vector of float)
|
||||
0:52 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:52 vector swizzle (temp 2-component vector of int)
|
||||
0:52 'c3' (uniform 3-component vector of int)
|
||||
0:52 Sequence
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 direct index (temp int)
|
||||
0:52 'c3' (uniform 3-component vector of int)
|
||||
0:52 Constant:
|
||||
0:52 2 (const int)
|
||||
0:53 textureFetch (global 4-component vector of int)
|
||||
0:53 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:53 vector swizzle (temp 2-component vector of int)
|
||||
0:53 'c3' (uniform 3-component vector of int)
|
||||
0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 direct index (temp int)
|
||||
0:53 'c3' (uniform 3-component vector of int)
|
||||
0:53 Constant:
|
||||
0:53 2 (const int)
|
||||
0:54 textureFetch (global 4-component vector of uint)
|
||||
0:54 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:54 vector swizzle (temp 2-component vector of int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 Sequence
|
||||
0:54 Constant:
|
||||
0:54 0 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 direct index (temp int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 Constant:
|
||||
0:54 2 (const int)
|
||||
0:57 textureFetch (global 4-component vector of float)
|
||||
0:57 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:57 vector swizzle (temp 3-component vector of int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 Constant:
|
||||
0:57 3 (const int)
|
||||
0:58 textureFetch (global 4-component vector of int)
|
||||
0:58 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:58 vector swizzle (temp 3-component vector of int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 Constant:
|
||||
0:58 3 (const int)
|
||||
0:59 textureFetch (global 4-component vector of uint)
|
||||
0:59 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:59 vector swizzle (temp 3-component vector of int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 Sequence
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
0:59 Constant:
|
||||
0:59 1 (const int)
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:59 direct index (temp int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 Constant:
|
||||
0:59 3 (const int)
|
||||
0:68 move second child to first child (temp float)
|
||||
0:68 Depth: direct index for structure (temp float FragDepth)
|
||||
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 Constant:
|
||||
0:68 1 (const int)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:70 Branch: Return with expression
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:48 Function Parameters:
|
||||
0:? Sequence
|
||||
0:52 textureFetch (global 4-component vector of float)
|
||||
0:52 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:52 vector swizzle (temp 2-component vector of int)
|
||||
0:52 'c3' (uniform 3-component vector of int)
|
||||
0:52 Sequence
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 direct index (temp int)
|
||||
0:52 'c3' (uniform 3-component vector of int)
|
||||
0:52 Constant:
|
||||
0:52 2 (const int)
|
||||
0:53 textureFetch (global 4-component vector of int)
|
||||
0:53 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:53 vector swizzle (temp 2-component vector of int)
|
||||
0:53 'c3' (uniform 3-component vector of int)
|
||||
0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 direct index (temp int)
|
||||
0:53 'c3' (uniform 3-component vector of int)
|
||||
0:53 Constant:
|
||||
0:53 2 (const int)
|
||||
0:54 textureFetch (global 4-component vector of uint)
|
||||
0:54 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:54 vector swizzle (temp 2-component vector of int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 Sequence
|
||||
0:54 Constant:
|
||||
0:54 0 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 direct index (temp int)
|
||||
0:54 'c3' (uniform 3-component vector of int)
|
||||
0:54 Constant:
|
||||
0:54 2 (const int)
|
||||
0:57 textureFetch (global 4-component vector of float)
|
||||
0:57 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:57 vector swizzle (temp 3-component vector of int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c4' (uniform 4-component vector of int)
|
||||
0:57 Constant:
|
||||
0:57 3 (const int)
|
||||
0:58 textureFetch (global 4-component vector of int)
|
||||
0:58 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:58 vector swizzle (temp 3-component vector of int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c4' (uniform 4-component vector of int)
|
||||
0:58 Constant:
|
||||
0:58 3 (const int)
|
||||
0:59 textureFetch (global 4-component vector of uint)
|
||||
0:59 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:59 vector swizzle (temp 3-component vector of int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 Sequence
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
0:59 Constant:
|
||||
0:59 1 (const int)
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:59 direct index (temp int)
|
||||
0:59 'c4' (uniform 4-component vector of int)
|
||||
0:59 Constant:
|
||||
0:59 3 (const int)
|
||||
0:68 move second child to first child (temp float)
|
||||
0:68 Depth: direct index for structure (temp float FragDepth)
|
||||
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 Constant:
|
||||
0:68 1 (const int)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:70 Branch: Return with expression
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 139
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4a"
|
||||
Name 14 "c3"
|
||||
Name 27 "g_tTex1di4a"
|
||||
Name 37 "g_tTex1du4a"
|
||||
Name 47 "g_tTex2df4a"
|
||||
Name 50 "c4"
|
||||
Name 59 "g_tTex2di4a"
|
||||
Name 68 "g_tTex2du4a"
|
||||
Name 75 "PS_OUTPUT"
|
||||
MemberName 75(PS_OUTPUT) 0 "Color"
|
||||
MemberName 75(PS_OUTPUT) 1 "Depth"
|
||||
Name 77 "psout"
|
||||
Name 86 "g_sSamp"
|
||||
Name 89 "g_tTex1df4"
|
||||
Name 92 "g_tTex1di4"
|
||||
Name 95 "g_tTex1du4"
|
||||
Name 98 "g_tTex2df4"
|
||||
Name 101 "g_tTex2di4"
|
||||
Name 104 "g_tTex2du4"
|
||||
Name 107 "g_tTex3df4"
|
||||
Name 110 "g_tTex3di4"
|
||||
Name 113 "g_tTex3du4"
|
||||
Name 116 "g_tTexcdf4"
|
||||
Name 119 "g_tTexcdi4"
|
||||
Name 122 "g_tTexcdu4"
|
||||
Name 125 "g_tTexcdf4a"
|
||||
Name 128 "g_tTexcdi4a"
|
||||
Name 131 "g_tTexcdu4a"
|
||||
Name 132 "c1"
|
||||
Name 134 "c2"
|
||||
Name 135 "o1"
|
||||
Name 136 "o2"
|
||||
Name 137 "o3"
|
||||
Name 138 "o4"
|
||||
Decorate 9(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 27(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 37(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 47(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 59(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 68(g_tTex2du4a) DescriptorSet 0
|
||||
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 86(g_sSamp) DescriptorSet 0
|
||||
Decorate 89(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 92(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 95(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 98(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 101(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 104(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 107(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 110(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 113(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 116(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 119(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 122(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 125(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 128(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 131(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4a): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 3
|
||||
13: TypePointer UniformConstant 12(ivec3)
|
||||
14(c3): 13(ptr) Variable UniformConstant
|
||||
15: TypeVector 11(int) 2
|
||||
18: TypeInt 32 0
|
||||
19: 18(int) Constant 2
|
||||
20: TypePointer UniformConstant 11(int)
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex1di4a): 26(ptr) Variable UniformConstant
|
||||
33: TypeVector 11(int) 4
|
||||
35: TypeImage 18(int) 1D array sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1du4a): 36(ptr) Variable UniformConstant
|
||||
43: TypeVector 18(int) 4
|
||||
45: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex2df4a): 46(ptr) Variable UniformConstant
|
||||
49: TypePointer UniformConstant 33(ivec4)
|
||||
50(c4): 49(ptr) Variable UniformConstant
|
||||
53: 18(int) Constant 3
|
||||
57: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2di4a): 58(ptr) Variable UniformConstant
|
||||
66: TypeImage 18(int) 2D array sampled format:Unknown
|
||||
67: TypePointer UniformConstant 66
|
||||
68(g_tTex2du4a): 67(ptr) Variable UniformConstant
|
||||
75(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
||||
76: TypePointer Function 75(PS_OUTPUT)
|
||||
78: 11(int) Constant 1
|
||||
79: 6(float) Constant 1065353216
|
||||
80: TypePointer Function 6(float)
|
||||
84: TypeSampler
|
||||
85: TypePointer UniformConstant 84
|
||||
86(g_sSamp): 85(ptr) Variable UniformConstant
|
||||
87: TypeImage 6(float) 1D sampled format:Unknown
|
||||
88: TypePointer UniformConstant 87
|
||||
89(g_tTex1df4): 88(ptr) Variable UniformConstant
|
||||
90: TypeImage 11(int) 1D sampled format:Unknown
|
||||
91: TypePointer UniformConstant 90
|
||||
92(g_tTex1di4): 91(ptr) Variable UniformConstant
|
||||
93: TypeImage 18(int) 1D sampled format:Unknown
|
||||
94: TypePointer UniformConstant 93
|
||||
95(g_tTex1du4): 94(ptr) Variable UniformConstant
|
||||
96: TypeImage 6(float) 2D sampled format:Unknown
|
||||
97: TypePointer UniformConstant 96
|
||||
98(g_tTex2df4): 97(ptr) Variable UniformConstant
|
||||
99: TypeImage 11(int) 2D sampled format:Unknown
|
||||
100: TypePointer UniformConstant 99
|
||||
101(g_tTex2di4): 100(ptr) Variable UniformConstant
|
||||
102: TypeImage 18(int) 2D sampled format:Unknown
|
||||
103: TypePointer UniformConstant 102
|
||||
104(g_tTex2du4): 103(ptr) Variable UniformConstant
|
||||
105: TypeImage 6(float) 3D sampled format:Unknown
|
||||
106: TypePointer UniformConstant 105
|
||||
107(g_tTex3df4): 106(ptr) Variable UniformConstant
|
||||
108: TypeImage 11(int) 3D sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTex3di4): 109(ptr) Variable UniformConstant
|
||||
111: TypeImage 18(int) 3D sampled format:Unknown
|
||||
112: TypePointer UniformConstant 111
|
||||
113(g_tTex3du4): 112(ptr) Variable UniformConstant
|
||||
114: TypeImage 6(float) Cube sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTexcdf4): 115(ptr) Variable UniformConstant
|
||||
117: TypeImage 11(int) Cube sampled format:Unknown
|
||||
118: TypePointer UniformConstant 117
|
||||
119(g_tTexcdi4): 118(ptr) Variable UniformConstant
|
||||
120: TypeImage 18(int) Cube sampled format:Unknown
|
||||
121: TypePointer UniformConstant 120
|
||||
122(g_tTexcdu4): 121(ptr) Variable UniformConstant
|
||||
123: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTexcdf4a): 124(ptr) Variable UniformConstant
|
||||
126: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
127: TypePointer UniformConstant 126
|
||||
128(g_tTexcdi4a): 127(ptr) Variable UniformConstant
|
||||
129: TypeImage 18(int) Cube array sampled format:Unknown
|
||||
130: TypePointer UniformConstant 129
|
||||
131(g_tTexcdu4a): 130(ptr) Variable UniformConstant
|
||||
132(c1): 20(ptr) Variable UniformConstant
|
||||
133: TypePointer UniformConstant 15(ivec2)
|
||||
134(c2): 133(ptr) Variable UniformConstant
|
||||
135(o1): 20(ptr) Variable UniformConstant
|
||||
136(o2): 133(ptr) Variable UniformConstant
|
||||
137(o3): 13(ptr) Variable UniformConstant
|
||||
138(o4): 49(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
77(psout): 76(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4a)
|
||||
16: 12(ivec3) Load 14(c3)
|
||||
17: 15(ivec2) VectorShuffle 16 16 0 1
|
||||
21: 20(ptr) AccessChain 14(c3) 19
|
||||
22: 11(int) Load 21
|
||||
24: 23(fvec4) ImageFetch 10 17 Lod 22
|
||||
28: 25 Load 27(g_tTex1di4a)
|
||||
29: 12(ivec3) Load 14(c3)
|
||||
30: 15(ivec2) VectorShuffle 29 29 0 1
|
||||
31: 20(ptr) AccessChain 14(c3) 19
|
||||
32: 11(int) Load 31
|
||||
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
||||
38: 35 Load 37(g_tTex1du4a)
|
||||
39: 12(ivec3) Load 14(c3)
|
||||
40: 15(ivec2) VectorShuffle 39 39 0 1
|
||||
41: 20(ptr) AccessChain 14(c3) 19
|
||||
42: 11(int) Load 41
|
||||
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
||||
48: 45 Load 47(g_tTex2df4a)
|
||||
51: 33(ivec4) Load 50(c4)
|
||||
52: 12(ivec3) VectorShuffle 51 51 0 1 2
|
||||
54: 20(ptr) AccessChain 50(c4) 53
|
||||
55: 11(int) Load 54
|
||||
56: 23(fvec4) ImageFetch 48 52 Lod 55
|
||||
60: 57 Load 59(g_tTex2di4a)
|
||||
61: 33(ivec4) Load 50(c4)
|
||||
62: 12(ivec3) VectorShuffle 61 61 0 1 2
|
||||
63: 20(ptr) AccessChain 50(c4) 53
|
||||
64: 11(int) Load 63
|
||||
65: 33(ivec4) ImageFetch 60 62 Lod 64
|
||||
69: 66 Load 68(g_tTex2du4a)
|
||||
70: 33(ivec4) Load 50(c4)
|
||||
71: 12(ivec3) VectorShuffle 70 70 0 1 2
|
||||
72: 20(ptr) AccessChain 50(c4) 53
|
||||
73: 11(int) Load 72
|
||||
74: 43(ivec4) ImageFetch 69 71 Lod 73
|
||||
81: 80(ptr) AccessChain 77(psout) 78
|
||||
Store 81 79
|
||||
82:75(PS_OUTPUT) Load 77(psout)
|
||||
ReturnValue 82
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue