HLSL: implement [unroll] and [loop] attributes
This adds infrastructure suitable for any front end to create SPIR-V loop control flags. The only current front end doing so is HLSL. [unroll] turns into spv::LoopControlUnrollMask [loop] turns into spv::LoopControlDontUnrollMask no specification means spv::LoopControlMaskNone
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17 changed files with 334 additions and 17 deletions
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@ -192,6 +192,9 @@ public:
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bool handleOutputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry);
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bool handleInputGeometry(const TSourceLoc&, const TLayoutGeometry& geometry);
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// Determine loop control from attributes
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TLoopControl handleLoopControl(const TAttributeMap& attributes) const;
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// Potentially rename shader entry point function
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void renameShaderFunction(const TString*& name) const;
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