Add support for extension GL_ARB_texture_query_lod. (#2194)

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pmistryNV 2020-04-27 22:46:54 -07:00 committed by GitHub
parent b858d41964
commit f03cb290ac
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7 changed files with 192 additions and 49 deletions

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@ -126,29 +126,15 @@ layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in
layout(location=0, index=0) in; // ERROR, not just on in
layout(location=0, index=0) out; // ERROR, need a variable
layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block
uniform sampler1D samp1D;
uniform sampler2DShadow samp2Ds;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf); // ERROR, not until 400
lod = textureQueryLod(samp2Ds, pf2); // ERROR, not until 400
}
int precise; // okay, not a keyword yet
struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet
void fooKeyMem()
{
KeyMem.precise;
}
int precise; // okay, not a keyword yet
struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet
void fooKeyMem()
{
KeyMem.precise;
}
layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range
layout(location=4) uniform vec4 ucolor0; // ERROR: extension is not enabled