feat: add option to map unused uniforms

This commit is contained in:
Kai Angulo 2024-10-28 00:05:51 -07:00
parent 5aa896ae05
commit ee04ba0786
7 changed files with 21 additions and 5 deletions

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@ -1843,6 +1843,8 @@ void TShader::setShiftUavBinding(unsigned int base) { setShiftBinding(EResUa
void TShader::setShiftSsboBinding(unsigned int base) { setShiftBinding(EResSsbo, base); }
// Enables binding automapping using TIoMapper
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
void TShader::setMapUnusedUniforms() { intermediate->setMapUnusedUniforms(); }
// Enables position.Y output negation in vertex shader
// Fragile: currently within one stage: simple auto-assignment of location