feat: add option to map unused uniforms
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7 changed files with 21 additions and 5 deletions
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@ -212,9 +212,10 @@ typedef enum {
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GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 << 1),
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GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 << 2),
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GLSLANG_SHADER_INVERT_Y = (1 << 3),
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GLSLANG_SHADER_MAP_UNUSED_UNIFORMS = (1 << 4),
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#ifdef ENABLE_HLSL
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GLSLANG_SHADER_HLSL_IO_MAPPING = (1 << 4),
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GLSLANG_SHADER_HLSL_FLATTEN_UNIFORM_ARRAYS = (1 << 5),
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GLSLANG_SHADER_HLSL_IO_MAPPING = (1 << 5),
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GLSLANG_SHADER_HLSL_FLATTEN_UNIFORM_ARRAYS = (1 << 6),
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#endif
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LAST_ELEMENT_MARKER(GLSLANG_SHADER_COUNT),
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} glslang_shader_options_t;
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