feat: add option to map unused uniforms
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7 changed files with 21 additions and 5 deletions
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@ -397,6 +397,10 @@ GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int opt
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shader->shader->setInvertY(true);
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}
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if (options & GLSLANG_SHADER_MAP_UNUSED_UNIFORMS) {
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shader->shader->setMapUnusedUniforms();
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}
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#ifdef ENABLE_HLSL
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if (options & GLSLANG_SHADER_HLSL_IO_MAPPING) {
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shader->shader->setHlslIoMapping(true);
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