feat: add option to map unused uniforms

This commit is contained in:
Kai Angulo 2024-10-28 00:05:51 -07:00
parent 5aa896ae05
commit ee04ba0786
7 changed files with 21 additions and 5 deletions

View file

@ -397,6 +397,10 @@ GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int opt
shader->shader->setInvertY(true);
}
if (options & GLSLANG_SHADER_MAP_UNUSED_UNIFORMS) {
shader->shader->setMapUnusedUniforms();
}
#ifdef ENABLE_HLSL
if (options & GLSLANG_SHADER_HLSL_IO_MAPPING) {
shader->shader->setHlslIoMapping(true);