glslang: Add API override of version and profile for testing purposes. From Lei Zhang <antiagainst@google.com>.
Add defaultProfile and forceDefaultVersionAndProfile into shader compilation interface. forceDefaultVersionAndProfile allows us to force parsing the input shaders using defaultVersion and defaultProfile, regardless of the #version directive in input shaders. These two parameters enables us to programmatically invoke glslang but specify version and profile from somewhere else like command line. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31504 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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5 changed files with 48 additions and 18 deletions
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@ -35,6 +35,7 @@
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#define _COMPILER_INTERFACE_INCLUDED_
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#include "../Include/ResourceLimits.h"
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#include "../MachineIndependent/Versions.h"
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#ifdef _WIN32
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#define C_DECL __cdecl
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@ -279,6 +280,9 @@ public:
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virtual ~TShader();
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void setStrings(const char* const* s, int n) { strings = s; numStrings = n; }
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void setPreamble(const char* s) { preamble = s; }
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bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile, bool forwardCompatible, EShMessages);
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// Equivalent to parse() without a default profile and without forcing defaults.
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// Provided for backwards compatibility.
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bool parse(const TBuiltInResource*, int defaultVersion, bool forwardCompatible, EShMessages);
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const char* getInfoLog();
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