Don't remove SPIR-V blocks before codegen.
A removed block releases its instructions, so Module::idToInstruction suddenly contains dangling references. The original motivation for block removal was to skip some unreachable blocks, but that's already achieved by InReadableOrder.cpp. Also updated stale comments.
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@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 47
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// Id's are bound by 48
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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