Change the core of glslang to be a static library rather than a DLL.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19952 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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7 changed files with 74 additions and 47 deletions
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@ -16,13 +16,12 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@ -40,18 +39,21 @@
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UserM_Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UserM_Release\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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@ -62,8 +64,10 @@
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>FastCall</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<StringPooling>true</StringPooling>
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</ClCompile>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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@ -106,13 +110,14 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
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<ObjectFileName>UserM_Release/</ObjectFileName>
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<ProgramDataBaseFileName>UserM_Release/glslang</ProgramDataBaseFileName>
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<ProgramDataBaseFileName>
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</ProgramDataBaseFileName>
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<BrowseInformation>
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</BrowseInformation>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>FastCall</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Link>
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@ -133,7 +138,8 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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</Midl>
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<PostBuildEvent>
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<Message>copy dll</Message>
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<Command>xcopy /y UserM_Release\generic\glslang.* StandAlone</Command>
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<Command>del Test\$(TargetName)$(TargetExt)
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xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -164,8 +170,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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<ClCompile Include="glslang\MachineIndependent\preprocessor\scanner.c" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\symbols.c" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\tokens.c" />
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<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
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<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
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<ClCompile Include="glslang\OSDependent\Windows\main.cpp" />
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<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
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