Implement GL_EXT_vulkan_glsl_relaxed option
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159b057080
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43 changed files with 6707 additions and 111 deletions
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@ -187,6 +187,7 @@ struct TInputLanguage {
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EShLanguage stage; // redundant information with other input, this one overrides when not EShSourceNone
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EShClient dialect;
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int dialectVersion; // version of client's language definition, not the client (when not EShClientNone)
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bool VulkanRulesRelaxed = false;
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};
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struct TClient {
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@ -427,6 +428,14 @@ enum TResourceType {
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EResCount
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};
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enum TBlockStorageClass
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{
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EbsUniform = 0,
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EbsStorageBuffer,
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EbsPushConstant,
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EbsNone, // not a uniform or buffer variable
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EbsCount,
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};
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// Make one TShader per shader that you will link into a program. Then
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// - provide the shader through setStrings() or setStringsWithLengths()
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@ -483,6 +492,14 @@ public:
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GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat);
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GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp);
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GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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GLSLANG_EXPORT void addBlockStorageOverride(const char* nameStr, glslang::TBlockStorageClass backing);
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GLSLANG_EXPORT void setGlobalUniformBlockName(const char* name);
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GLSLANG_EXPORT void setAtomicCounterBlockName(const char* name);
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GLSLANG_EXPORT void setGlobalUniformSet(unsigned int set);
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GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding);
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GLSLANG_EXPORT void setAtomicCounterBlockSet(unsigned int set);
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GLSLANG_EXPORT void setAtomicCounterBlockBinding(unsigned int binding);
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// For setting up the environment (cleared to nothingness in the constructor).
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// These must be called so that parsing is done for the right source language and
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@ -539,6 +556,9 @@ public:
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bool getEnvTargetHlslFunctionality1() const { return false; }
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#endif
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void setEnvInputVulkanRulesRelaxed() { environment.input.VulkanRulesRelaxed = true; }
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bool getEnvInputVulkanRulesRelaxed() const { return environment.input.VulkanRulesRelaxed; }
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// Interface to #include handlers.
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//
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// To support #include, a client of Glslang does the following:
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@ -806,7 +826,7 @@ public:
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// Called by TSlotCollector to resolve resource locations or bindings
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virtual void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
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// Called by mapIO.addStage to set shader stage mask to mark a stage be added to this pipeline
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virtual void addStage(EShLanguage stage) = 0;
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virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0;
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};
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#endif // !GLSLANG_WEB && !GLSLANG_ANGLE
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@ -928,6 +948,7 @@ public:
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protected:
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GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
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GLSLANG_EXPORT bool crossStageCheck(EShMessages);
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TPoolAllocator* pool;
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std::list<TShader*> stages[EShLangCount];
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