Non-Functional: Whitespace, comments, replace accidentally deleted comment.

- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
This commit is contained in:
John Kessenich 2017-01-06 00:34:48 -07:00
parent 3dd32293f4
commit ecba76fe73
60 changed files with 755 additions and 806 deletions

View file

@ -165,9 +165,9 @@ typedef struct {
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler/linker. It's contents
// managed, and de-allocated by the compiler/linker. It's contents
// are defined by and used by the compiler and linker. For example,
// symbol table information and object code passed from the compiler
// symbol table information and object code passed from the compiler
// to the linker can be stored where ShHandle points.
//
// If handle creation fails, 0 will be returned.
@ -187,7 +187,7 @@ SH_IMPORT_EXPORT void ShDestruct(ShHandle);
// The return value of ShCompile is boolean, non-zero indicating
// success.
//
// The info-log should be written by ShCompile into
// The info-log should be written by ShCompile into
// ShHandle, so it can answer future queries.
//
SH_IMPORT_EXPORT int ShCompile(
@ -251,8 +251,8 @@ SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char*
// -----------------------------------
//
// Below is a new alternate C++ interface that might potentially replace the above
// opaque handle-based interface.
//
// opaque handle-based interface.
//
// The below is further designed to handle multiple compilation units per stage, where
// the intermediate results, including the parse tree, are preserved until link time,
// rather than the above interface which is designed to have each compilation unit
@ -513,7 +513,7 @@ public:
const char *getAttributeName(int index) const; // can be used for glGetActiveAttrib()
int getAttributeType(int index) const; // can be used for glGetActiveAttrib()
const TType* getUniformTType(int index) const; // returns a TType*
const TType* getUniformBlockTType(int index) const; // returns a TType*
const TType* getUniformBlockTType(int index) const; // returns a TType*
const TType* getAttributeTType(int index) const; // returns a TType*
void dumpReflection();