Reflection: Add translation from glslang types to the API #define types.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24042 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-13 19:07:43 +00:00
parent 568bc3ae55
commit ec252dfd3b
5 changed files with 442 additions and 53 deletions

View file

@ -37,6 +37,8 @@
#include "reflection.h"
#include "localintermediate.h"
#include "gl_types.h"
//
// Grow the reflection database through a friend traverser class of TReflection and a
// collection of functions to do a liveness traversal that note what uniforms are used
@ -93,7 +95,7 @@ public:
if (reflection.nameToIndex.find(symbol.getName()) == reflection.nameToIndex.end()) {
if (isReflectionGranularity(symbol.getType())) {
reflection.nameToIndex[symbol.getName()] = reflection.indexToUniform.size();
reflection.indexToUniform.push_back(TObjectReflection(symbol.getName(), -1, MapToGlType(symbol.getType()), MapToGlArraySize(symbol.getType()), -1));
reflection.indexToUniform.push_back(TObjectReflection(symbol.getName(), -1, mapToGlType(symbol.getType()), mapToGlArraySize(symbol.getType()), -1));
}
}
}
@ -265,7 +267,7 @@ public:
if (name.size() > 0) {
if (reflection.nameToIndex.find(name) == reflection.nameToIndex.end()) {
reflection.nameToIndex[name] = reflection.indexToUniform.size();
reflection.indexToUniform.push_back(TObjectReflection(name, offset, MapToGlType(node->getType()), MapToGlArraySize(node->getType()), blockIndex));
reflection.indexToUniform.push_back(TObjectReflection(name, offset, mapToGlType(node->getType()), mapToGlArraySize(node->getType()), blockIndex));
}
}
}
@ -306,15 +308,241 @@ public:
return findBase(left);
}
int MapToGlType(const TType& type)
//
// Translate a glslang sampler type into the GL API #define number.
//
int mapSamplerToGlType(TSampler sampler)
{
// TODO: reflection: flesh out all GL types
#define GL_FLOAT_VEC4 0x8B52
return GL_FLOAT_VEC4;
if (! sampler.image) {
// a sampler...
switch (sampler.type) {
case EbtFloat:
switch (sampler.dim) {
case Esd1D:
switch (sampler.shadow) {
case false: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY : GL_SAMPLER_1D;
case true: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY_SHADOW : GL_SAMPLER_1D_SHADOW;
}
case Esd2D:
switch (sampler.ms) {
case false:
switch (sampler.shadow) {
case false: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D;
case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW;
}
case true: return sampler.arrayed ? GL_SAMPLER_2D_MULTISAMPLE_ARRAY : GL_SAMPLER_2D_MULTISAMPLE;
}
case Esd3D:
return GL_SAMPLER_3D;
case EsdCube:
switch (sampler.shadow) {
case false: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY : GL_SAMPLER_CUBE;
case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW;
}
case EsdRect:
return sampler.shadow ? GL_SAMPLER_2D_RECT_SHADOW : GL_SAMPLER_2D_RECT;
case EsdBuffer:
return GL_SAMPLER_BUFFER;
}
case EbtInt:
switch (sampler.dim) {
case Esd1D:
return sampler.arrayed ? GL_INT_SAMPLER_1D_ARRAY : GL_INT_SAMPLER_1D;
case Esd2D:
switch (sampler.ms) {
case false: return sampler.arrayed ? GL_INT_SAMPLER_2D_ARRAY : GL_INT_SAMPLER_2D;
case true: return sampler.arrayed ? GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : GL_INT_SAMPLER_2D_MULTISAMPLE;
}
case Esd3D:
return GL_INT_SAMPLER_3D;
case EsdCube:
return sampler.arrayed ? GL_INT_SAMPLER_CUBE_MAP_ARRAY : GL_INT_SAMPLER_CUBE;
case EsdRect:
return GL_INT_SAMPLER_2D_RECT;
case EsdBuffer:
return GL_INT_SAMPLER_BUFFER;
}
case EbtUint:
switch (sampler.dim) {
case Esd1D:
return sampler.arrayed ? GL_UNSIGNED_INT_SAMPLER_1D_ARRAY : GL_UNSIGNED_INT_SAMPLER_1D;
case Esd2D:
switch (sampler.ms) {
case false: return sampler.arrayed ? GL_UNSIGNED_INT_SAMPLER_2D_ARRAY : GL_UNSIGNED_INT_SAMPLER_2D;
case true: return sampler.arrayed ? GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
}
case Esd3D:
return GL_UNSIGNED_INT_SAMPLER_3D;
case EsdCube:
return sampler.arrayed ? GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY : GL_UNSIGNED_INT_SAMPLER_CUBE;
case EsdRect:
return GL_UNSIGNED_INT_SAMPLER_2D_RECT;
case EsdBuffer:
return GL_UNSIGNED_INT_SAMPLER_BUFFER;
}
default:
return 0;
}
} else {
// an image...
switch (sampler.type) {
case EbtFloat:
switch (sampler.dim) {
case Esd1D:
return sampler.arrayed ? GL_IMAGE_1D_ARRAY : GL_IMAGE_1D;
case Esd2D:
switch (sampler.ms) {
case false: return sampler.arrayed ? GL_IMAGE_2D_ARRAY : GL_IMAGE_2D;
case true: return sampler.arrayed ? GL_IMAGE_2D_MULTISAMPLE_ARRAY : GL_IMAGE_2D_MULTISAMPLE;
}
case Esd3D:
return GL_IMAGE_3D;
case EsdCube:
return sampler.arrayed ? GL_IMAGE_CUBE_MAP_ARRAY : GL_IMAGE_CUBE;
case EsdRect:
return GL_IMAGE_2D_RECT;
case EsdBuffer:
return GL_IMAGE_BUFFER;
}
case EbtInt:
switch (sampler.dim) {
case Esd1D:
return sampler.arrayed ? GL_INT_IMAGE_1D_ARRAY : GL_INT_IMAGE_1D;
case Esd2D:
switch (sampler.ms) {
case false: return sampler.arrayed ? GL_INT_IMAGE_2D_ARRAY : GL_INT_IMAGE_2D;
case true: return sampler.arrayed ? GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY : GL_INT_IMAGE_2D_MULTISAMPLE;
}
case Esd3D:
return GL_INT_IMAGE_3D;
case EsdCube:
return sampler.arrayed ? GL_INT_IMAGE_CUBE_MAP_ARRAY : GL_INT_IMAGE_CUBE;
case EsdRect:
return GL_INT_IMAGE_2D_RECT;
case EsdBuffer:
return GL_INT_IMAGE_BUFFER;
}
case EbtUint:
switch (sampler.dim) {
case Esd1D:
return sampler.arrayed ? GL_UNSIGNED_INT_IMAGE_1D_ARRAY : GL_UNSIGNED_INT_IMAGE_1D;
case Esd2D:
switch (sampler.ms) {
case false: return sampler.arrayed ? GL_UNSIGNED_INT_IMAGE_2D_ARRAY : GL_UNSIGNED_INT_IMAGE_2D;
case true: return sampler.arrayed ? GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY : GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
}
case Esd3D:
return GL_UNSIGNED_INT_IMAGE_3D;
case EsdCube:
return sampler.arrayed ? GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY : GL_UNSIGNED_INT_IMAGE_CUBE;
case EsdRect:
return GL_UNSIGNED_INT_IMAGE_2D_RECT;
case EsdBuffer:
return GL_UNSIGNED_INT_IMAGE_BUFFER;
}
default:
return 0;
}
}
}
int MapToGlArraySize(const TType& type)
//
// Translate a glslang type into the GL API #define number.
// Ignores arrayness.
//
int mapToGlType(const TType& type)
{
switch (type.getBasicType()) {
case EbtSampler:
return mapSamplerToGlType(type.getSampler());
case EbtStruct:
case EbtBlock:
case EbtVoid:
return 0;
default:
break;
}
if (type.isVector()) {
int offset = type.getVectorSize() - 2;
switch (type.getBasicType()) {
case EbtFloat: return GL_FLOAT_VEC2 + offset;
case EbtDouble: return GL_DOUBLE_VEC2 + offset;
case EbtInt: return GL_INT_VEC2 + offset;
case EbtUint: return GL_UNSIGNED_INT_VEC2 + offset;
case EbtBool: return GL_BOOL_VEC2 + offset;
default: return 0;
}
}
if (type.isMatrix()) {
switch (type.getBasicType()) {
case EbtFloat:
switch (type.getMatrixCols()) {
case 2:
switch (type.getMatrixRows()) {
case 2: return GL_FLOAT_MAT2;
case 3: return GL_FLOAT_MAT2x3;
case 4: return GL_FLOAT_MAT2x4;
default: return 0;
}
case 3:
switch (type.getMatrixRows()) {
case 2: return GL_FLOAT_MAT3x2;
case 3: return GL_FLOAT_MAT3;
case 4: return GL_FLOAT_MAT3x4;
default: return 0;
}
case 4:
switch (type.getMatrixRows()) {
case 2: return GL_FLOAT_MAT4x2;
case 3: return GL_FLOAT_MAT4x3;
case 4: return GL_FLOAT_MAT4;
default: return 0;
}
}
case EbtDouble:
switch (type.getMatrixCols()) {
case 2:
switch (type.getMatrixRows()) {
case 2: return GL_DOUBLE_MAT2;
case 3: return GL_DOUBLE_MAT2x3;
case 4: return GL_DOUBLE_MAT2x4;
default: return 0;
}
case 3:
switch (type.getMatrixRows()) {
case 2: return GL_DOUBLE_MAT3x2;
case 3: return GL_DOUBLE_MAT3;
case 4: return GL_DOUBLE_MAT3x4;
default: return 0;
}
case 4:
switch (type.getMatrixRows()) {
case 2: return GL_DOUBLE_MAT4x2;
case 3: return GL_DOUBLE_MAT4x3;
case 4: return GL_DOUBLE_MAT4;
default: return 0;
}
}
default:
return 0;
}
}
if (type.getVectorSize() == 1) {
switch (type.getBasicType()) {
case EbtFloat: return GL_FLOAT;
case EbtDouble: return GL_DOUBLE;
case EbtInt: return GL_INT;
case EbtUint: return GL_UNSIGNED_INT;
case EbtBool: return GL_BOOL;
default: return 0;
}
}
return 0;
}
int mapToGlArraySize(const TType& type)
{
return type.isArray() ? type.getArraySize() : 1;
}