HLSL: Fix incorrect case in name of DX9-style cube sampler type (#2265)
This commit is contained in:
parent
b919bc889e
commit
ebf55a0711
3 changed files with 3 additions and 3 deletions
|
|
@ -324,7 +324,7 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
|||
case 1: s += "1D"; break;
|
||||
case 2: s += (isMS ? "2DMS" : "2D"); break;
|
||||
case 3: s += "3D"; break;
|
||||
case 4: s += "Cube"; break;
|
||||
case 4: s += (type == 'S'? "CUBE" : "Cube"); break;
|
||||
default: s += "UNKNOWN_SAMPLER"; break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue