Remove obsolete unistd.h file
The presence of this file can cause build issues when integrating glslang into other projects.
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6 changed files with 4 additions and 12 deletions
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@ -643,7 +643,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
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<ClInclude Include="glslang\Include\Types.h" />
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<ClInclude Include="glslang\Include\intermediate.h" />
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<ClInclude Include="glslang\MachineIndependent\unistd.h" />
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<ClInclude Include="glslang\Public\ShaderLang.h" />
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<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />
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<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />
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@ -704,4 +703,4 @@ cd %(RootDir)%(Directory)
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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