Remove obsolete unistd.h file

The presence of this file can cause build issues when integrating glslang
into other projects.
This commit is contained in:
Mark Adams 2015-10-27 14:27:18 -04:00
parent 40f6f688cd
commit ea9112e0a5
6 changed files with 4 additions and 12 deletions

View file

@ -643,7 +643,6 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
<ClInclude Include="glslang\Include\Types.h" />
<ClInclude Include="glslang\Include\intermediate.h" />
<ClInclude Include="glslang\MachineIndependent\unistd.h" />
<ClInclude Include="glslang\Public\ShaderLang.h" />
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />
@ -704,4 +703,4 @@ cd %(RootDir)%(Directory)
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>