CInterface: added _BIT suffix to glslang_messages_t and glslang_reflection_options_t, fixed const-correctness
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3 changed files with 71 additions and 71 deletions
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@ -1,3 +1,7 @@
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/**
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This code is based on the glslang_c_interface implementation by Viktor Latypov
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**/
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/**
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BSD 2-Clause License
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@ -26,7 +30,7 @@ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**/
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#include "glslang_c_interface.h"
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#include "glslang/Include/glslang_c_interface.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "SPIRV/Logger.h"
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@ -185,43 +189,31 @@ static EShLanguage c_shader_stage(glslang_stage_t stage)
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return EShLangCount;
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}
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static EShMessages c_shader_messages(glslang_messages_t messages)
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static int c_shader_messages(glslang_messages_t messages)
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{
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switch (messages) {
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case SH_MSG_RELAXED_ERRORS:
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return EShMsgRelaxedErrors;
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case SH_MSG_SUPPRESS_WARNINGS:
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return EShMsgSuppressWarnings;
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case SH_MSG_AST:
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return EShMsgAST;
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case SH_MSG_SPV_RULES:
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return EShMsgSpvRules;
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case SH_MSG_VULKAN_RULES:
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return EShMsgVulkanRules;
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case SH_MSG_ONLY_PREPROCESSOR:
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return EShMsgOnlyPreprocessor;
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case SH_MSG_READ_HLSL:
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return EShMsgReadHlsl;
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case SH_MSG_CASCADING_ERRORS:
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return EShMsgCascadingErrors;
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case SH_MSG_KEEP_UNCALLED:
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return EShMsgKeepUncalled;
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case SH_MSG_HLSL_OFFSETS:
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return EShMsgHlslOffsets;
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case SH_MSG_DEBUG_INFO:
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return EShMsgDebugInfo;
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case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
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return EShMsgHlslEnable16BitTypes;
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case SH_MSG_HLSL_LEGALIZATION:
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return EShMsgHlslLegalization;
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case SH_MSG_HLSL_DX9_COMPATIBLE:
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return EShMsgHlslDX9Compatible;
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case SH_MSG_BUILTIN_SYMBOL_TABLE:
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return EShMsgBuiltinSymbolTable;
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default:
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break;
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}
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return EShMsgDefault;
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#define CONVERT_MSG(in, out) \
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if ((messages & in) == in) \
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res |= out;
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int res = 0;
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CONVERT_MSG(SH_MSG_RELAXED_ERRORS_BIT, EShMsgRelaxedErrors);
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CONVERT_MSG(SH_MSG_SUPPRESS_WARNINGS_BIT, EShMsgSuppressWarnings);
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CONVERT_MSG(SH_MSG_AST_BIT, EShMsgAST);
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CONVERT_MSG(SH_MSG_SPV_RULES_BIT, EShMsgSpvRules);
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CONVERT_MSG(SH_MSG_VULKAN_RULES_BIT, EShMsgVulkanRules);
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CONVERT_MSG(SH_MSG_ONLY_PREPROCESSOR_BIT, EShMsgOnlyPreprocessor);
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CONVERT_MSG(SH_MSG_READ_HLSL_BIT, EShMsgReadHlsl);
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CONVERT_MSG(SH_MSG_CASCADING_ERRORS_BIT, EShMsgCascadingErrors);
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CONVERT_MSG(SH_MSG_KEEP_UNCALLED_BIT, EShMsgKeepUncalled);
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CONVERT_MSG(SH_MSG_HLSL_OFFSETS_BIT, EShMsgHlslOffsets);
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CONVERT_MSG(SH_MSG_DEBUG_INFO_BIT, EShMsgDebugInfo);
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CONVERT_MSG(SH_MSG_HLSL_ENABLE_16BIT_TYPES_BIT, EShMsgHlslEnable16BitTypes);
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CONVERT_MSG(SH_MSG_HLSL_LEGALIZATION_BIT, EShMsgHlslLegalization);
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CONVERT_MSG(SH_MSG_HLSL_DX9_COMPATIBLE_BIT, EShMsgHlslDX9Compatible);
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CONVERT_MSG(SH_MSG_BUILTIN_SYMBOL_TABLE_BIT, EShMsgBuiltinSymbolTable);
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return res;
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#undef CONVERT_MSG
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}
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static glslang::EShTargetLanguageVersion
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@ -314,7 +306,7 @@ static EProfile c_shader_profile(glslang_profile_t profile)
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return EProfile();
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}
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glslang_shader_t* glslang_shader_create(glslang_input_t* input)
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glslang_shader_t* glslang_shader_create(const glslang_input_t* input)
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{
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if (!input || !input->code) {
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printf("Error creating shader: null input(%p)/input->code\n", input);
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@ -340,18 +332,18 @@ glslang_shader_t* glslang_shader_create(glslang_input_t* input)
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const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) { return shader->preprocessedGLSL.c_str(); }
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int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
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int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* i)
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{
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DirStackFileIncluder Includer;
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/* TODO: use custom callbacks if they are available in 'i->callbacks' */
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return shader->shader->preprocess(
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/* No user-defined resources limit */
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&glslang::DefaultTBuiltInResource, i->default_version, c_shader_profile(i->default_profile),
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(bool)i->force_default_version_and_profile, (bool)i->forward_compatible, c_shader_messages(i->messages),
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&shader->preprocessedGLSL, Includer);
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(bool)i->force_default_version_and_profile, (bool)i->forward_compatible,
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(EShMessages)c_shader_messages(i->messages), &shader->preprocessedGLSL, Includer);
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}
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int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input)
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int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
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{
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const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
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shader->shader->setStrings(&preprocessedCStr, 1);
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@ -359,7 +351,7 @@ int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input)
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return shader->shader->parse(
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/* No user-defined resource limits for now */
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&glslang::DefaultTBuiltInResource, input->default_version, (bool)input->forward_compatible,
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c_shader_messages(input->messages));
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(EShMessages)c_shader_messages(input->messages));
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}
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const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
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