Implement extension GL_NV_shader_atomic_int64

This commit is contained in:
Rex Xu 2017-09-26 15:42:56 +08:00
parent f21c173a05
commit e8fe8b0de9
8 changed files with 347 additions and 3 deletions

View file

@ -211,6 +211,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable;
extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable;
extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable;
extensionBehavior[E_GL_NV_shader_atomic_int64] = EBhDisable;
#endif
// AEP
@ -343,6 +344,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_NV_sample_mask_override_coverage 1\n"
"#define GL_NV_geometry_shader_passthrough 1\n"
"#define GL_NV_viewport_array2 1\n"
"#define GL_NV_shader_atomic_int64 1\n"
#endif
;