Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24569 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
7c908d2543
commit
e8fe7b81d7
20 changed files with 1487 additions and 582 deletions
|
|
@ -17,11 +17,17 @@ ERROR: node is still EOpNull!
|
|||
0:11 move second child to first child (4-component vector of float)
|
||||
0:11 'c' (4-component vector of float)
|
||||
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child (float)
|
||||
0:18 'patch' (float)
|
||||
0:18 Constant:
|
||||
0:18 3.100000
|
||||
0:? Linker Objects
|
||||
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
|
||||
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
|
||||
0:? 'foo' (smooth in 4-component vector of float)
|
||||
0:? 's' (smooth in structure{f})
|
||||
0:? 'patch' (float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue