Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24569 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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20 changed files with 1487 additions and 582 deletions
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@ -17,6 +17,11 @@ ERROR: node is still EOpNull!
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0:12 'gl_ClipDistance' (smooth in 5-element array of float)
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0:12 Constant:
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0:12 2 (const int)
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0:22 Sequence
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0:22 move second child to first child (float)
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0:22 'patch' (float)
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0:22 Constant:
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0:22 3.100000
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0:? Linker Objects
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0:? 'v' (smooth in 4-component vector of float)
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0:? 'i' (smooth in 4-component vector of float)
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@ -24,6 +29,7 @@ ERROR: node is still EOpNull!
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0:? 'gl_ClipDistance' (smooth in 5-element array of float)
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0:? 'gl_ClipDistance' (smooth in 5-element array of float)
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0:? 's' (smooth in structure{f})
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0:? 'patch' (float)
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Linked fragment stage:
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