Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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25 changed files with 1564 additions and 1024 deletions
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@ -48,7 +48,10 @@ ERROR: node is still EOpNull!
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0:40 Constant:
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0:40 3.000000
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0:42 move second child to first child (4-component vector of float)
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0:42 'gl_Position' (invariant gl_Position 4-component vector of float)
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0:42 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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0:42 '__anon__0' (out block)
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0:42 Constant:
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0:42 0 (const uint)
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0:42 Construct vec4 (4-component vector of float)
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0:42 'f' (float)
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0:44 Sequence
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