Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-10-16 22:28:35 +00:00
parent 457145ded5
commit e7c59c187c
25 changed files with 1564 additions and 1024 deletions

View file

@ -48,7 +48,10 @@ ERROR: node is still EOpNull!
0:40 Constant:
0:40 3.000000
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (invariant gl_Position 4-component vector of float)
0:42 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:42 '__anon__0' (out block)
0:42 Constant:
0:42 0 (const uint)
0:42 Construct vec4 (4-component vector of float)
0:42 'f' (float)
0:44 Sequence