Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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25 changed files with 1564 additions and 1024 deletions
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@ -1,17 +1,81 @@
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Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:7: 'EmitStreamVertex' : no matching overloaded function found
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ERROR: 0:8: 'EndStreamPrimitive' : no matching overloaded function found
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ERROR: 2 compilation errors. No code generated.
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ERROR: 0:15: 'fromVertex' : block instance name redefinition
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ERROR: 0:19: 'fromVertex' : redefinition
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ERROR: 0:21: 'fooC' : block instance name redefinition
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ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found
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ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found
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ERROR: 5 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 EmitVertex (void)
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0:6 EndPrimitive (void)
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0:7 Constant:
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0:7 0.000000
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0:8 Constant:
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0:8 0.000000
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0:25 Function Definition: main( (void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 EmitVertex (void)
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0:28 EndPrimitive (void)
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0:29 Constant:
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0:29 0.000000
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0:30 Constant:
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0:30 0.000000
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0:32 move second child to first child (3-component vector of float)
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0:32 color: direct index for structure (3-component vector of float)
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0:32 '__anon__0' (out block)
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0:32 Constant:
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0:32 0 (const uint)
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0:32 color: direct index for structure (3-component vector of float)
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0:32 'fromV' (in block)
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0:32 Constant:
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0:32 0 (const int)
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0:33 move second child to first child (float)
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0:33 direct index (float)
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0:33 gl_ClipDistance: direct index for structure (unsized array of float)
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0:33 '__anon__1' (out block)
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:33 direct index (float)
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0:33 gl_ClipDistance: direct index for structure (unsized array of float)
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0:33 direct index (in block)
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0:33 'gl_in' (in unsized array of block)
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:34 move second child to first child (4-component vector of float)
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0:34 gl_Position: direct index for structure (4-component vector of float)
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0:34 '__anon__1' (out block)
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0:34 Constant:
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0:34 0 (const uint)
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0:34 gl_Position: direct index for structure (4-component vector of float)
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0:34 direct index (in block)
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0:34 'gl_in' (in unsized array of block)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:35 move second child to first child (float)
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0:35 gl_PointSize: direct index for structure (float)
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0:35 '__anon__1' (out block)
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0:35 Constant:
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0:35 1 (const uint)
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0:35 gl_PointSize: direct index for structure (float)
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0:35 direct index (in block)
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0:35 'gl_in' (in unsized array of block)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 1 (const int)
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0:36 move second child to first child (int)
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0:36 'gl_PrimitiveID' (out int)
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0:36 'gl_PrimitiveIDIn' (in int)
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0:37 move second child to first child (int)
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0:37 'gl_Layer' (out int)
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0:37 Constant:
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0:37 2 (const int)
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0:? Linker Objects
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0:? 'fromV' (in block)
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0:? 'toF' (out block)
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0:? '__anon__0' (out block)
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