SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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74 changed files with 9648 additions and 9816 deletions
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@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 43
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// Id's are bound by 42
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Source GLSL 120
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Capability Shader
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@ -14,67 +14,65 @@ Linked fragment stage:
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 7 "foo("
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Name 9 "foo2("
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Name 13 "bar"
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Name 23 "outColor"
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Name 25 "bigColor"
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Name 36 "gl_FragColor"
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Name 40 "BaseColor"
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Name 42 "d"
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Decorate 36(gl_FragColor) BuiltIn FragColor
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Decorate 40(BaseColor) Smooth
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Decorate 40(BaseColor) NoStaticUse
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Decorate 42(d) NoStaticUse
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Name 6 "foo("
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Name 8 "foo2("
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Name 12 "bar"
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Name 22 "outColor"
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Name 24 "bigColor"
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Name 35 "gl_FragColor"
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Name 39 "BaseColor"
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Name 41 "d"
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Decorate 35(gl_FragColor) BuiltIn FragColor
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Decorate 39(BaseColor) Smooth
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Decorate 39(BaseColor) NoStaticUse
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Decorate 41(d) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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11: TypeFloat 32
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12: TypePointer PrivateGlobal 11(float)
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13(bar): 12(ptr) Variable PrivateGlobal
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14: 11(float) Constant 1073741824
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16: 11(float) Constant 1065353216
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21: TypeVector 11(float) 4
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22: TypePointer Function 21(fvec4)
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24: TypePointer UniformConstant 21(fvec4)
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25(bigColor): 24(ptr) Variable UniformConstant
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35: TypePointer Output 21(fvec4)
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36(gl_FragColor): 35(ptr) Variable Output
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39: TypePointer Input 21(fvec4)
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40(BaseColor): 39(ptr) Variable Input
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41: TypePointer UniformConstant 11(float)
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42(d): 41(ptr) Variable UniformConstant
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10: TypeFloat 32
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11: TypePointer PrivateGlobal 10(float)
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12(bar): 11(ptr) Variable PrivateGlobal
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13: 10(float) Constant 1073741824
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15: 10(float) Constant 1065353216
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20: TypeVector 10(float) 4
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21: TypePointer Function 20(fvec4)
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23: TypePointer UniformConstant 20(fvec4)
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24(bigColor): 23(ptr) Variable UniformConstant
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34: TypePointer Output 20(fvec4)
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35(gl_FragColor): 34(ptr) Variable Output
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38: TypePointer Input 20(fvec4)
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39(BaseColor): 38(ptr) Variable Input
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40: TypePointer UniformConstant 10(float)
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41(d): 40(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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23(outColor): 22(ptr) Variable Function
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Store 13(bar) 14
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26: 21(fvec4) Load 25(bigColor)
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Store 23(outColor) 26
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27: 2 FunctionCall 7(foo()
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28: 2 FunctionCall 9(foo2()
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29: 11(float) Load 13(bar)
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30: 21(fvec4) Load 23(outColor)
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31: 11(float) CompositeExtract 30 0
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32: 11(float) FAdd 31 29
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33: 21(fvec4) Load 23(outColor)
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34: 21(fvec4) CompositeInsert 32 33 0
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Store 23(outColor) 34
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37: 21(fvec4) Load 23(outColor)
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Store 36(gl_FragColor) 37
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Branch 6
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6: Label
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22(outColor): 21(ptr) Variable Function
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Store 12(bar) 13
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25: 20(fvec4) Load 24(bigColor)
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Store 22(outColor) 25
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26: 2 FunctionCall 6(foo()
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27: 2 FunctionCall 8(foo2()
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28: 10(float) Load 12(bar)
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29: 20(fvec4) Load 22(outColor)
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30: 10(float) CompositeExtract 29 0
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31: 10(float) FAdd 30 28
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32: 20(fvec4) Load 22(outColor)
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33: 20(fvec4) CompositeInsert 31 32 0
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Store 22(outColor) 33
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36: 20(fvec4) Load 22(outColor)
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Store 35(gl_FragColor) 36
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Return
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FunctionEnd
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7(foo(): 2 Function None 3
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8: Label
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15: 11(float) Load 13(bar)
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17: 11(float) FAdd 15 16
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Store 13(bar) 17
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6(foo(): 2 Function None 3
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7: Label
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14: 10(float) Load 12(bar)
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16: 10(float) FAdd 14 15
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Store 12(bar) 16
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Return
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FunctionEnd
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9(foo2(): 2 Function None 3
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10: Label
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19: 11(float) Load 13(bar)
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20: 11(float) FAdd 19 16
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Store 13(bar) 20
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8(foo2(): 2 Function None 3
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9: Label
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18: 10(float) Load 12(bar)
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19: 10(float) FAdd 18 15
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Store 12(bar) 19
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Return
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FunctionEnd
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