SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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74 changed files with 9648 additions and 9816 deletions
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@ -5,7 +5,7 @@ Linked vertex stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 44
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// Id's are bound by 43
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Source GLSL 330
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Capability Shader
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@ -13,64 +13,62 @@ Linked vertex stage:
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 10 "glPos"
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Name 13 "mvp"
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Name 16 "v"
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Name 20 "f"
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Name 24 "am3"
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Name 35 "arraym"
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Name 42 "gl_VertexID"
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Name 43 "gl_InstanceID"
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Decorate 10(glPos) Smooth
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Decorate 20(f) Smooth
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Decorate 42(gl_VertexID) BuiltIn VertexId
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Decorate 42(gl_VertexID) NoStaticUse
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Decorate 43(gl_InstanceID) BuiltIn InstanceId
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Decorate 43(gl_InstanceID) NoStaticUse
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Name 9 "glPos"
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Name 12 "mvp"
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Name 15 "v"
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Name 19 "f"
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Name 23 "am3"
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Name 34 "arraym"
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Name 41 "gl_VertexID"
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Name 42 "gl_InstanceID"
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Decorate 9(glPos) Smooth
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Decorate 19(f) Smooth
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Decorate 41(gl_VertexID) BuiltIn VertexId
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Decorate 41(gl_VertexID) NoStaticUse
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Decorate 42(gl_InstanceID) BuiltIn InstanceId
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Decorate 42(gl_InstanceID) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypePointer Output 8(fvec4)
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10(glPos): 9(ptr) Variable Output
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11: TypeMatrix 8(fvec4) 4
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12: TypePointer UniformConstant 11
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13(mvp): 12(ptr) Variable UniformConstant
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15: TypePointer Input 8(fvec4)
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16(v): 15(ptr) Variable Input
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19: TypePointer Output 7(float)
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20(f): 19(ptr) Variable Output
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21: TypeVector 7(float) 3
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22: TypeMatrix 21(fvec3) 3
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23: TypePointer Input 22
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24(am3): 23(ptr) Variable Input
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25: TypeInt 32 1
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26: 25(int) Constant 2
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27: TypePointer Input 21(fvec3)
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31: TypeInt 32 0
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32: 31(int) Constant 3
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33: TypeArray 11 32
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34: TypePointer Input 33
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35(arraym): 34(ptr) Variable Input
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36: 25(int) Constant 1
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41: TypePointer Input 25(int)
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42(gl_VertexID): 41(ptr) Variable Input
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43(gl_InstanceID): 41(ptr) Variable Input
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(glPos): 8(ptr) Variable Output
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10: TypeMatrix 7(fvec4) 4
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11: TypePointer UniformConstant 10
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12(mvp): 11(ptr) Variable UniformConstant
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14: TypePointer Input 7(fvec4)
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15(v): 14(ptr) Variable Input
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18: TypePointer Output 6(float)
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19(f): 18(ptr) Variable Output
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20: TypeVector 6(float) 3
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21: TypeMatrix 20(fvec3) 3
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22: TypePointer Input 21
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23(am3): 22(ptr) Variable Input
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24: TypeInt 32 1
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25: 24(int) Constant 2
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26: TypePointer Input 20(fvec3)
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30: TypeInt 32 0
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31: 30(int) Constant 3
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32: TypeArray 10 31
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33: TypePointer Input 32
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34(arraym): 33(ptr) Variable Input
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35: 24(int) Constant 1
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40: TypePointer Input 24(int)
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41(gl_VertexID): 40(ptr) Variable Input
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42(gl_InstanceID): 40(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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14: 11 Load 13(mvp)
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17: 8(fvec4) Load 16(v)
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18: 8(fvec4) MatrixTimesVector 14 17
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Store 10(glPos) 18
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28: 27(ptr) AccessChain 24(am3) 26
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29: 21(fvec3) Load 28
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30: 7(float) CompositeExtract 29 1
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37: 15(ptr) AccessChain 35(arraym) 36 26
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38: 8(fvec4) Load 37
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39: 7(float) CompositeExtract 38 3
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40: 7(float) FAdd 30 39
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Store 20(f) 40
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Branch 6
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6: Label
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13: 10 Load 12(mvp)
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16: 7(fvec4) Load 15(v)
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17: 7(fvec4) MatrixTimesVector 13 16
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Store 9(glPos) 17
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27: 26(ptr) AccessChain 23(am3) 25
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28: 20(fvec3) Load 27
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29: 6(float) CompositeExtract 28 1
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36: 14(ptr) AccessChain 34(arraym) 35 25
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37: 7(fvec4) Load 36
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38: 6(float) CompositeExtract 37 3
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39: 6(float) FAdd 29 38
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Store 19(f) 39
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Return
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FunctionEnd
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