SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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74 changed files with 9648 additions and 9816 deletions
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@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 34
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// Id's are bound by 33
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Source GLSL 120
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Capability Shader
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@ -14,47 +14,45 @@ Linked fragment stage:
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 10 "t"
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Name 15 "v"
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Name 27 "gl_FragColor"
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Name 33 "u"
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Decorate 15(v) Smooth
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Decorate 27(gl_FragColor) BuiltIn FragColor
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Decorate 33(u) NoStaticUse
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Name 9 "t"
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Name 14 "v"
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Name 26 "gl_FragColor"
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Name 32 "u"
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Decorate 14(v) Smooth
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Decorate 26(gl_FragColor) BuiltIn FragColor
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Decorate 32(u) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 2
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9: TypePointer Function 8(fvec2)
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11: TypeInt 32 0
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12: 11(int) Constant 2
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13: TypeArray 8(fvec2) 12
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14: TypePointer Input 13
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15(v): 14(ptr) Variable Input
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: TypePointer Input 8(fvec2)
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21: 16(int) Constant 1
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25: TypeVector 7(float) 4
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26: TypePointer Output 25(fvec4)
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27(gl_FragColor): 26(ptr) Variable Output
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28: 7(float) Constant 1106247680
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29: 25(fvec4) ConstantComposite 28 28 28 28
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30: 11(int) Constant 3
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31: TypeArray 25(fvec4) 30
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32: TypePointer UniformConstant 31
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33(u): 32(ptr) Variable UniformConstant
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypePointer Function 7(fvec2)
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 7(fvec2) 11
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13: TypePointer Input 12
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14(v): 13(ptr) Variable Input
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: TypePointer Input 7(fvec2)
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20: 15(int) Constant 1
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24: TypeVector 6(float) 4
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25: TypePointer Output 24(fvec4)
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26(gl_FragColor): 25(ptr) Variable Output
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27: 6(float) Constant 1106247680
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28: 24(fvec4) ConstantComposite 27 27 27 27
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29: 10(int) Constant 3
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30: TypeArray 24(fvec4) 29
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31: TypePointer UniformConstant 30
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32(u): 31(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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10(t): 9(ptr) Variable Function
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19: 18(ptr) AccessChain 15(v) 17
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20: 8(fvec2) Load 19
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22: 18(ptr) AccessChain 15(v) 21
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23: 8(fvec2) Load 22
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24: 8(fvec2) FAdd 20 23
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Store 10(t) 24
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Store 27(gl_FragColor) 29
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Branch 6
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6: Label
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9(t): 8(ptr) Variable Function
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18: 17(ptr) AccessChain 14(v) 16
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19: 7(fvec2) Load 18
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21: 17(ptr) AccessChain 14(v) 20
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22: 7(fvec2) Load 21
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23: 7(fvec2) FAdd 19 22
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Store 9(t) 23
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Store 26(gl_FragColor) 28
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Return
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FunctionEnd
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