SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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74 changed files with 9648 additions and 9816 deletions
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@ -5,7 +5,7 @@ Linked vertex stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 41
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// Id's are bound by 40
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Source ESSL 300
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Capability Shader
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@ -13,67 +13,65 @@ Linked vertex stage:
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 9 "i"
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Name 12 "gl_VertexID"
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Name 17 "j"
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Name 24 "gl_Position"
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Name 26 "ps"
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Name 34 "gl_PointSize"
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Name 40 "gl_InstanceID"
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Decorate 9(i) RelaxedPrecision
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Decorate 12(gl_VertexID) BuiltIn VertexId
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Decorate 17(j) RelaxedPrecision
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Decorate 24(gl_Position) Invariant
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Decorate 24(gl_Position) BuiltIn Position
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Decorate 26(ps) RelaxedPrecision
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Decorate 34(gl_PointSize) BuiltIn PointSize
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Decorate 40(gl_InstanceID) BuiltIn InstanceId
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Decorate 40(gl_InstanceID) NoStaticUse
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Name 8 "i"
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Name 11 "gl_VertexID"
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Name 16 "j"
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Name 23 "gl_Position"
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Name 25 "ps"
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Name 33 "gl_PointSize"
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Name 39 "gl_InstanceID"
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Decorate 8(i) RelaxedPrecision
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Decorate 11(gl_VertexID) BuiltIn VertexId
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Decorate 16(j) RelaxedPrecision
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Decorate 23(gl_Position) Invariant
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Decorate 23(gl_Position) BuiltIn Position
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Decorate 25(ps) RelaxedPrecision
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Decorate 33(gl_PointSize) BuiltIn PointSize
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Decorate 39(gl_InstanceID) BuiltIn InstanceId
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Decorate 39(gl_InstanceID) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeInt 32 1
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8: TypePointer Function 7(int)
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10: 7(int) Constant 4
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11: TypePointer Input 7(int)
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12(gl_VertexID): 11(ptr) Variable Input
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15: 7(int) Constant 10
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21: TypeFloat 32
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22: TypeVector 21(float) 4
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23: TypePointer Output 22(fvec4)
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24(gl_Position): 23(ptr) Variable Output
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25: TypePointer Input 21(float)
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26(ps): 25(ptr) Variable Input
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33: TypePointer Output 21(float)
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34(gl_PointSize): 33(ptr) Variable Output
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40(gl_InstanceID): 11(ptr) Variable Input
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 4
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10: TypePointer Input 6(int)
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11(gl_VertexID): 10(ptr) Variable Input
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14: 6(int) Constant 10
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20: TypeFloat 32
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21: TypeVector 20(float) 4
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22: TypePointer Output 21(fvec4)
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23(gl_Position): 22(ptr) Variable Output
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24: TypePointer Input 20(float)
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25(ps): 24(ptr) Variable Input
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32: TypePointer Output 20(float)
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33(gl_PointSize): 32(ptr) Variable Output
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39(gl_InstanceID): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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9(i): 8(ptr) Variable Function
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17(j): 8(ptr) Variable Function
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13: 7(int) Load 12(gl_VertexID)
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14: 7(int) IMul 10 13
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16: 7(int) ISub 14 15
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Store 9(i) 16
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18: 7(int) Load 12(gl_VertexID)
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19: 7(int) IMul 10 18
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20: 7(int) ISub 19 15
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Store 17(j) 20
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27: 21(float) Load 26(ps)
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28: 22(fvec4) CompositeConstruct 27 27 27 27
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Store 24(gl_Position) 28
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29: 7(int) Load 9(i)
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30: 21(float) ConvertSToF 29
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31: 22(fvec4) Load 24(gl_Position)
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32: 22(fvec4) VectorTimesScalar 31 30
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Store 24(gl_Position) 32
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35: 21(float) Load 26(ps)
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Store 34(gl_PointSize) 35
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36: 7(int) Load 17(j)
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37: 21(float) ConvertSToF 36
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38: 21(float) Load 34(gl_PointSize)
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39: 21(float) FMul 38 37
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Store 34(gl_PointSize) 39
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Branch 6
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6: Label
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8(i): 7(ptr) Variable Function
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16(j): 7(ptr) Variable Function
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12: 6(int) Load 11(gl_VertexID)
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13: 6(int) IMul 9 12
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15: 6(int) ISub 13 14
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Store 8(i) 15
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17: 6(int) Load 11(gl_VertexID)
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18: 6(int) IMul 9 17
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19: 6(int) ISub 18 14
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Store 16(j) 19
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26: 20(float) Load 25(ps)
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27: 21(fvec4) CompositeConstruct 26 26 26 26
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Store 23(gl_Position) 27
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28: 6(int) Load 8(i)
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29: 20(float) ConvertSToF 28
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30: 21(fvec4) Load 23(gl_Position)
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31: 21(fvec4) VectorTimesScalar 30 29
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Store 23(gl_Position) 31
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34: 20(float) Load 25(ps)
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Store 33(gl_PointSize) 34
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35: 6(int) Load 16(j)
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36: 20(float) ConvertSToF 35
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37: 20(float) Load 33(gl_PointSize)
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38: 20(float) FMul 37 36
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Store 33(gl_PointSize) 38
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Return
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FunctionEnd
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