SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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74 changed files with 9648 additions and 9816 deletions
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@ -454,7 +454,7 @@ TGlslangToSpvTraverser::~TGlslangToSpvTraverser()
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if (! mainTerminated) {
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spv::Block* lastMainBlock = shaderEntry->getLastBlock();
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builder.setBuildPoint(lastMainBlock);
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builder.leaveFunction(true);
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builder.leaveFunction();
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}
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}
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@ -854,7 +854,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
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} else {
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if (inMain)
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mainTerminated = true;
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builder.leaveFunction(inMain);
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builder.leaveFunction();
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inMain = false;
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}
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@ -1276,12 +1276,10 @@ bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::T
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builder.createLoopContinue();
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break;
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case glslang::EOpReturn:
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if (inMain)
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builder.makeMainReturn();
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else if (node->getExpression())
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if (node->getExpression())
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builder.makeReturn(false, builder.accessChainLoad(convertGlslangToSpvType(node->getExpression()->getType())));
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else
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builder.makeReturn();
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builder.makeReturn(false);
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builder.clearAccessChain();
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break;
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@ -65,8 +65,7 @@ Builder::Builder(unsigned int userNumber) :
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builderNumber(userNumber << 16 | SpvBuilderMagic),
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buildPoint(0),
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uniqueId(0),
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mainFunction(0),
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stageExit(0)
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mainFunction(0)
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{
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clearAccessChain();
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}
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@ -723,19 +722,10 @@ Function* Builder::makeMain()
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std::vector<Id> params;
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mainFunction = makeFunctionEntry(makeVoidType(), "main", params, &entry);
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stageExit = new Block(getUniqueId(), *mainFunction);
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return mainFunction;
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}
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// Comments in header
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void Builder::closeMain()
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{
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setBuildPoint(stageExit);
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stageExit->addInstruction(new Instruction(NoResult, NoType, OpReturn));
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mainFunction->addBlock(stageExit);
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}
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// Comments in header
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Function* Builder::makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes, Block **entry)
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{
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@ -756,14 +746,9 @@ Function* Builder::makeFunctionEntry(Id returnType, const char* name, std::vecto
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}
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// Comments in header
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void Builder::makeReturn(bool implicit, Id retVal, bool isMain)
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void Builder::makeReturn(bool implicit, Id retVal)
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{
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if (isMain && retVal)
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MissingFunctionality("return value from main()");
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if (isMain)
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createBranch(stageExit);
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else if (retVal) {
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if (retVal) {
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Instruction* inst = new Instruction(NoResult, NoType, OpReturnValue);
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inst->addIdOperand(retVal);
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buildPoint->addInstruction(inst);
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@ -775,7 +760,7 @@ void Builder::makeReturn(bool implicit, Id retVal, bool isMain)
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}
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// Comments in header
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void Builder::leaveFunction(bool main)
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void Builder::leaveFunction()
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{
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Block* block = buildPoint;
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Function& function = buildPoint->getParent();
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@ -791,10 +776,8 @@ void Builder::leaveFunction(bool main)
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// Given that this block is at the end of a function, it must be right after an
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// explicit return, just remove it.
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function.popBlock(block);
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} else if (main)
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makeMainReturn(true);
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else {
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// We're get a return instruction at the end of the current block,
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} else {
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// We'll add a return instruction at the end of the current block,
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// which for a non-void function is really error recovery (?), as the source
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// being translated should have had an explicit return, which would have been
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// followed by an unreachable block, which was handled above.
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@ -805,9 +788,6 @@ void Builder::leaveFunction(bool main)
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}
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}
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}
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if (main)
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closeMain();
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}
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// Comments in header
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@ -195,23 +195,16 @@ public:
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// Make the main function.
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Function* makeMain();
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// Return from main. Implicit denotes a return at the very end of main.
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void makeMainReturn(bool implicit = false) { makeReturn(implicit, 0, true); }
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// Close the main function.
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void closeMain();
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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Function* makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes, Block **entry = 0);
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// Create a return. Pass whether it is a return form main, and the return
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// value (if applicable). In the case of an implicit return, no post-return
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// block is inserted.
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void makeReturn(bool implicit = false, Id retVal = 0, bool isMain = false);
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// Create a return. An 'implicit' return is one not appearing in the source
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// code. In the case of an implicit return, no post-return block is inserted.
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void makeReturn(bool implicit, Id retVal = 0);
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// Generate all the code needed to finish up a function.
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void leaveFunction(bool main);
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void leaveFunction();
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// Create a discard.
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void makeDiscard();
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@ -516,7 +509,6 @@ protected:
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Block* buildPoint;
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Id uniqueId;
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Function* mainFunction;
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Block* stageExit;
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AccessChain accessChain;
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// special blocks of instructions for output
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