SPV: Add modes for spacing, depth, depth replacing, winding, and point mode.
This commit is contained in:
parent
f685df8c16
commit
e690332c3c
7 changed files with 55 additions and 13 deletions
|
|
@ -16,6 +16,9 @@ Linked tessellation evaluation stage:
|
|||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main"
|
||||
ExecutionMode 4 InputTriangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCcw
|
||||
ExecutionMode 4 PointMode
|
||||
Name 4 "main"
|
||||
Name 8 "a"
|
||||
Name 13 "p"
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
spv.depthOut.frag
|
||||
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
|
||||
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -10,12 +9,14 @@ Linked fragment stage:
|
|||
// Generated by (magic number): 51a00bb
|
||||
// Id's are bound by 18
|
||||
|
||||
Source GLSL 130
|
||||
Source GLSL 450
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginLowerLeft
|
||||
ExecutionMode 4 DepthAny
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Name 4 "main"
|
||||
Name 8 "gl_FragDepth"
|
||||
Name 10 "Depth"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
#version 130
|
||||
#version 450
|
||||
|
||||
varying vec4 Color;
|
||||
varying float Depth;
|
||||
in vec4 Color;
|
||||
in float Depth;
|
||||
|
||||
layout(depth_any) out float gl_FragDepth;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue