Tests: Add a set of gtest-file-based HLSL tests.
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Test/baseResults/hlsl.precedence.frag.out
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Test/baseResults/hlsl.precedence.frag.out
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hlsl.precedence.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (temp 4-component vector of float)
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0:7 'a2' (temp 4-component vector of float)
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0:7 'a3' (temp 4-component vector of float)
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0:7 'a4' (temp 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'a1' (temp 4-component vector of float)
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0:7 'a2' (temp 4-component vector of float)
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0:7 'a3' (temp 4-component vector of float)
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0:7 'a4' (temp 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'a1' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'a2' (temp 4-component vector of float)
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0:8 'a3' (temp 4-component vector of float)
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0:8 'a4' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 21
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "a1"
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Name 11 "a2"
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Name 13 "a3"
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Name 17 "a4"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(a1): 8(ptr) Variable Function
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11(a2): 8(ptr) Variable Function
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13(a3): 8(ptr) Variable Function
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17(a4): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(a1)
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12: 7(fvec4) Load 11(a2)
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14: 7(fvec4) Load 13(a3)
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15: 7(fvec4) FMul 12 14
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16: 7(fvec4) FAdd 10 15
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18: 7(fvec4) Load 17(a4)
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19: 7(fvec4) FAdd 16 18
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ReturnValue 19
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FunctionEnd
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