Reverse order of setShiftBindingForSet parameters
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API. It is now: void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
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5 changed files with 16 additions and 16 deletions
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@ -368,7 +368,7 @@ public:
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void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);
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void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
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void setResourceSetBinding(const std::vector<std::string>& base);
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void setAutoMapBindings(bool map);
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void setAutoMapLocations(bool map);
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